Marktanalyse - Toys and Games in Indonesia

Euromonitor
07.2017
36 Seiten

 
Typ:
Marktanalyse
Verfüg­barkeit:
verfügbar
Regionen/­Länder:
  • Indonesien
Sprache:
Englisch

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Value growth of toys and games remained in double-digits in 2016, faster than in 2015. This was supported by new product launches, aggressive promotions by key players, and the rapid expansion of modern retailers. These factors led to great awareness of the products available, and a consequent increase in spending. Video games, the main contributor to value sales of toys and games, saw another year of phenomenal growth in 2016. This was underpinned by increasing usage of smartphones and tablets,...

Euromonitor International's Toys and Games in Indonesia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2012-2016, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricing issues. Forecasts to 2021 illustrate how the market is set to change.

Product coverage: Traditional Toys and Games, Video Games.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Toys and Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 40 years' experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago, Sydney, Tokyo and Bangalore and a network of over 800 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
TOYS AND GAMES IN INDONESIA

Euromonitor International

July 2017



LIST OF CONTENTS AND TABLES



Executive Summary

Toys and Games See Further Robust Growth in 2016

Licensed Toys and Games Gain Strong Foothold

Local Companies Remain Dominant in Toys and Games

Internet Retailing Extends Distribution Dominance

Growth Expected To Decelerate Over Forecast Period

Key Trends and Developments

Changing Demographics Continue To Drive Demand

Internet Retailing Makes It Mark

Market Data

Table 1 Sales of Toys and Games by Category: Value 2011-2016

Table 2 Sales of Toys and Games by Category: % Value Growth 2011-2016

Table 3 NBO Company Shares of Toys and Games: % Value 2012-2016

Table 4 LBN Brand Shares of Toys and Games: % Value 2013-2016

Table 5 Distribution of Toys and Games by Format: % Value 2011-2016

Table 6 Forecast Sales of Toys and Games by Category: Value 2016-2021

Table 7 Forecast Sales of Toys and Games by Category: % Value Growth 2016-2021

Definitions

Sources

Summary 1 Research Sources

Lyto Datarindo Fortuna Pt in Toys and Games (indonesia)

Strategic Direction

Key Facts

Summary 2 Lyto Datarindo Fortuna PT: Key Facts

Competitive Positioning

Summary 3 Lyto Datarindo Fortuna PT: Competitive Position 2016

Mitra Adi Perkasa Tbk Pt in Toys and Games (indonesia)

Strategic Direction

Key Facts

Summary 4 Mitra Adi Perkasa Tbk PT: Key Facts

Summary 5 Mitra Adi Perkasa Tbk PT: Operational Indicators

Company Background

Internet Strategy

Private Label

Competitive Positioning

Summary 6 Mitra Adi Perkasa Tbk PT: Competitive Position 2016

Headlines

Trends

Competitive Landscape

Prospects

Licensing

Category Data

Table 8 Sales of Traditional Toys and Games by Category: Value 2011-2016

Table 9 Sales of Traditional Toys and Games by Category: % Value Growth 2011-2016

Table 10 Sales of Traditional Toys and Games by Demographic: % Value 2011-2016

Table 11 Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2011-2016

Table 12 Sales of Traditional Toys and Games by Electronic vs Non-Electronic: % Value 2011-2016

Table 13 NBO Company Shares of Traditional Toys and Games: % Value 2012-2016

Table 14 LBN Brand Shares of Traditional Toys and Games: % Value 2013-2016

Table 15 Distribution of Traditional Toys and Games by Format: % Value 2011-2016

Table 16 Forecast Sales of Traditional Toys and Games by Category: Value 2016-2021

Table 17 Forecast Sales of Traditional Toys and Games by Category: % Value Growth 2016-2021

Table 18 Forecast Sales of Traditional Toys and Games by Demographic: % Value 2016-2021

Table 19 Forecast Sales of Traditional Toys and Games by Licensed vs Non-Licensed: % Value 2016-2021

Headlines

Trends

Competitive Landscape

Prospects

Category Data

Table 20 Sales of Video Games by Category: Value 2011-2016

Table 21 Sales of Video Games by Category: % Value Growth 2011-2016

Table 22 NBO Company Shares of Video Games: % Value 2012-2016

Table 23 LBN Brand Shares of Video Games: % Value 2013-2016

Table 24 NBO Company Shares of Video Games Hardware: % Value 2012-2016

Table 25 LBN Brand Shares of Video Games Hardware: % Value 2013-2016

Table 26 NBO Company Shares of Video Games Software: % Value 2012-2016

Table 27 LBN Brand Shares of Video Games Software: % Value 2013-2016

Table 28 Distribution of Video Games by Format: % Value 2011-2016

Table 29 Distribution of Video Games Hardware by Format: % Value 2011-2016

Table 30 Distribution of Video Games Software by Format: % Value 2011-2016

Table 31 Distribution of Video Games Software (Physical) by Format: % Value 2011-2016

Table 32 Distribution of Video Games Software (Digital) by Format: % Value 2011-2016

Table 33 Forecast Sales of Video Games by Category: Value 2016-2021

Table 34 Forecast Sales of Video Games by Category: % Value Growth 2016-2021

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