Marktanalyse - Interactive Projector Market by Technology (DLP, LCD), Projection Distance (Ultra short throw, short throw, and standard throw), Dimension (2D, and 3D), Application (Education, Corporate, and Government), Resolution, and Region - Global Forecast to 2022

MarketsandMarkets
12.2016
164 Seiten

 
Typ:
Marktanalyse
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Englisch

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Interactive projectors market expected to grow at significant rate between 2016 and 2022”

The interactive projector market was valued at 670.3 million in 2015 and is expected to reach 2,601.6 Million by 2022, growing at a CAGR of 21.5% between 2016 and 2022. Increasing adoption of interactive projectors in education segment, low cost of interactive projectors compared to interactive whiteboards, significant advantages of interactive projectors over conventional projectors are some of the factors that are driving the growth of the interactive market. Low awareness of the consumers regarding interactive projectors in developing countries restrains the growth of the market

'LCD projectors are expected to grow at a high rate in the interactive projector market during the forecast period'
LCD has more color saturation which increases the perceived overall brightness. LCD projectors are more 'light efficient' than DLP projectors, that is, with the same wattage lamp, the LCD projector would produce a brighter image. These are some driving factors behind the growth of LCD interactive projectors market.


'Short throw projectors are expected to dominate the interactive projector market during forecast period”
Short throw projectors produce a big image at a short distance from the wall and reduce shadows with a short throw projector. It is more cost efficient than ultra short throw projectors. A shorter throw projection would provide reduced shadows, limit the amount of light that hits a presenter’s eyes, and can assist in installations where space is limited. These are the factors that drive growth of market


'APAC to grow at the highest rate in the interactive projectors market during the forecast period”
Asia-Pacific includes countries such as China, Japan, India, Australia, Singapore, Malaysia, Thailand, and so on. Increasing government support and education spending, technology adoption in education and corporate segment are the major factors that drive the growth of the market. Also, increasing number of schools and enterprises in the APAC region helps to drive the growth of the interactive projector market in the APAC region

North America is the leading region in the interactive projector market. The education sector in the U.S. has witnessed vast adoption of technology. The government efforts to adopt various new technologies in the education application drive the growth in North America.

Break-up of the profiles of primary participants for the report has been given below:
• By Company Type: Tier 1 — 35%, Tier 2 — 46%, and Tier 3 — 19%
• By Designation: C—Level Executives — 45%, Managers— 35%, Others — 20%
• By Region: North America - 41%, Europe — 36%, APAC — 17% and RoW 6%


The major players in the interactive projector market include Seiko Epson Corp. (Japan), BenQ Corp. (Taiwan), Mimio Boxlight (U.S.), Dell Technologies Inc. (U.S.), Panasonic Corp. (Japan),CASIO COMPUTER Co., Ltd. (Japan), NEC Display Solutions, Ltd. (Japan), Optoma Technology Inc. (U.S.), Touchjet Inc. (Singapore), and Delta Electronics Inc. (Taiwan).


Research Coverage:

The report defines, describes, and forecasts the interactive projector market segmented on the basis of technology, projection distance, dimension, resolution, application and geography, It provides detailed information regarding the major factors influencing the growth of the interactive projectors market (drivers, restraints, opportunities, and industry-specific challenges). It also analyzes the competitive developments such as joint ventures, collaborations, agreements, contracts, partnerships, mergers and acquisitions, new product launches and developments, and R&D in the interactive projector market


Reasons to buy the report:
• Illustrative segmentation, analysis, and forecast for the market based on technology, projection distance, dimension, resolution, application, and geography have been conducted to give an overall view of the interactive projector market.
• The Porter’s five forces framework has been utilized along with the value chain analysis to provide an in-depth insight into the interactive projector market.
• The major drivers, restraints, opportunities, and challenges for the interactive projector market have been detailed in this report.
• The report includes a detailed competitive landscape along with key players, in-depth analysis, and revenue of key players.
TABLE OF CONTENTS





1 INTRODUCTION 15

1.1 OBJECTIVES OF THE STUDY 15

1.2 MARKET DEFINITION 15

1.3 STUDY SCOPE 16

1.3.1 MARKETS COVERED 16

1.3.2 YEARS CONSIDERED FOR THE STUDY 17

1.4 CURRENCY 17

1.5 LIMITATIONS 18

1.6 STAKEHOLDERS 18

2 RESEARCH METHODOLOGY 19

2.1 RESEARCH DATA 19

2.1.1 SECONDARY DATA 20

2.1.1.1 Key data from secondary sources 20

2.1.2 PRIMARY DATA 21

2.1.2.1 Key data from primary sources 21

2.1.2.2 Key industry insights 22

2.1.2.3 Breakdown of primary interviews 22

2.2 MARKET SIZE ESTIMATION 23

2.2.1 BOTTOM-UP APPROACH 23

2.2.2 TOP-DOWN APPROACH 24

2.3 MARKET BREAKDOWN AND DATA TRAINGULATION 25

2.4 ASSUMPTIONS 26

3 EXECUTIVE SUMMARY 27

4 PREMIUM INSIGHTS 31

4.1 INTERACTIVE PROJECTOR MARKET, 2016 —2022 (USD MILLION) 31

4.2 INTERACTIVE PROJECTOR MARKET, BY PROJECTION DISTANCE 31

4.3 INTERACTIVE PROJECTOR MARKET, BY REGION AND APPLICATION 32

4.4 INTERACTIVE PROJECTOR MARKET: GEOGRAPHICAL SNAPSHOT (2015) 33

5 MARKET OVERVIEW 34

5.1 INTRODUCTION 35

5.2 MARKET SEGMENTATION 35

5.2.1 BY TECHNOLOGY 35

5.2.2 BY PROJECTION DISTANCE 35

5.2.3 BY DIMENSION 36

5.2.4 BY RESOLUTION 36

5.2.5 BY APPLICATION 37

5.2.6 BY REGION 37

5.3 MARKET DYNAMICS 38

5.3.1 DRIVERS 38

5.3.1.1 Significant advantages of interactive projectors over conventional projectors 38

5.3.1.2 Increasing adoption of interactive projectors in education segment 39

5.3.1.3 Low cost of interactive projectors compared to interactive whiteboard systems 40

5.3.2 RESTRAINTS 41

5.3.2.1 low awareness of the consumers regarding interactive projectors in developing countries 41

5.3.3 OPPORTUNITIES 41

5.3.3.1 Growing demand for ultra short throw interactive projectors 41

5.3.4 CHALLENGES 42

5.3.4.1 Growing adoption of interactive flat panel displays 42

6 INDUSTRY TRENDS 43

6.1 INTRODUCTION 43

6.2 VALUE CHAIN ANALYSIS 43

6.3 PORTER’S FIVE FORCES ANALYSIS: INTERACTIVE PROJECTOR MARKET 44

6.3.1 BARGAINING POWER OF SUPPLIERS 45

6.3.2 BARGAINING POWER OF BUYERS 46

6.3.3 THREAT OF SUBSTITUTES 47

6.3.4 THREAT OF NEW ENTRANTS 48

6.3.5 INTENSITY OF COMPETITIVE RIVALRY 49

7 MARKET, BY TECHNOLOGY 50

7.1 INTRODUCTION 51

7.2 DIGITAL LIGHT PROCESSING (DLP) TECHNOLOGY 53

7.3 LIQUID CRYSTAL DISPLAY (LCD) TECHNOLOGY 57

7.4 LIQUID CRYSTAL ON SILICON (LCOS ) TECHNOLOGY 60

8 MARKET, BY PROJECTION DISTANCE 61

8.1 INTRODUCTION 62

8.2 ULTRA-SHORT THROW 63

8.3 SHORT THROW 64

8.4 STANDARD THROW 65







9 MARKET BY DIMENSION 66

9.1 INTRODUCTION 67

9.2 2D INTERACTIVE PROJECTORS 68

9.3 3D INTERACTIVE PROJECTORS 69

10 MARKET, BY RESOLUTION 70

10.1 INTRODUCTION 71

10.2 1920*1024 AND 1920*720 72

10.3 1280*800 72

10.4 1024*768 74

10.5 OTHERS (854*480) 75

11 MARKET, BY APPLICATION 76

11.1 INTRODUCTION 77

11.2 EDUCATION 78

11.3 CORPORATE 83

11.4 GOVERNMENT 89

11.5 MALLS AND RETAIL SHOPS 94

11.6 RESTAURANTS, NIGHTCLUBS, HOTELS, AND CASINOS 94

11.7 HEALTHCARE 94

11.8 MUSEUMS AND EXHIBITIONS 95

11.9 FUN AND GAMES 95

12 GEOGRAPHIC ANALYSIS 96

12.1 INTRODUCTION 97

12.2 NORTH AMERICA 99

12.2.1 U.S. 102

12.2.2 CANADA 104

12.2.3 MEXICO 105

12.3 EUROPE 106

12.3.1 GERMANY 108

12.3.2 U.K. 110

12.3.3 FRANCE 111

12.3.4 ITALY 112

12.3.5 REST OF EUROPE (ROE) 113

12.4 APAC 114

12.4.1 CHINA 118

12.4.2 JAPAN 119

12.4.3 AUSTRALIA 121

12.4.4 INDIA 122

12.4.5 REST OF APAC (ROAPAC) 123



12.5 REST OF THE WORLD 124

12.5.1 LATIN AMERICA 126

12.5.2 MIDDLE EAST AND AFRICA (MEA) 127

13 COMPETITIVE LANDSCAPE 128

13.1 MARKET PLAYER RANKING ANALYSIS OF THE INTERACTIVE PROJECTOR MARKET 129

13.2 NEW PRODUCT LAUNCHES 131

13.3 AGREEMENTS/ CONTRACTS/COLLABORATIONS/ PARTNERSHIPS 132

13.4 EXPANSIONS 133

13.5 MERGERS & ACQUISITONS 133

14 COMPANY PROFILES 134

14.1 INTRODUCTION 134

(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, Ratio Analysis, MnM View)*

14.2 SEIKO EPSON CORP. 134

14.3 PANASONIC CORP. 138

14.4 BENQ CORP. 141

14.5 DELL TECHNOLOGIES INC. 143

14.6 MIMIO BOXLIGHT 145

14.7 CASIO COMPUTER CO. LTD. 148

14.8 NEC DISPLAY SOLUTIONS, LTD. 149

14.9 OPTOMA TECHNOLOGY, INC. 151

14.10 TOUCHJET, INC. 152

14.11 DELTA ELECTRONICS, INC. ( VIVITEK) 153

*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

15 APPENDIX 154

15.1 INSIGHTS FROM INDUSTRY EXPERTS 154

15.2 DISCUSSION GUIDE 155

15.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL 157

15.4 INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE 159

15.5 AVAILABLE CUSTOMIZATION 160

15.6 RELATED REPORTS 161

15.7 AUTHOR DETAILS 162





LIST OF TABLES





TABLE 1 CURRENCY TABLE 17

TABLE 2 INTERACTIVE PROJECTOR MARKET, BY TECHNOLOGY 35

TABLE 3 INTERACTIVE PROJECTOR MARKET, BY PROJECTION DISTANCE 35

TABLE 4 INTERACTIVE PROJECTOR MARKET, BY DIMENSION 36

TABLE 5 INTERACTIVE PROJECTOR MARKET, BY RESOLUTION 36

TABLE 6 INTERACTIVE PROJECTOR MARKET, BY APPLICATION 37

TABLE 7 PRICE FOR INTERACTIVE PROJECTOR (2015) 40

TABLE 8 PRICE FOR INTERACTIVE WHITEBOARD SYSTEM 40

TABLE 9 INTERACTIVE PROJECTOR MARKET IN TERMS OF VALUE AND

VOLUME (2013—2022) 51

TABLE 10 INTERACTIVE PROJECTOR MARKET, BY TECHNOLOGY, 2013—2022 (USD MILLION) 52

TABLE 11 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY,

BY DIMENSION, 2013—2022 (USD MILLION) 53

TABLE 12 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY, BY RESOLUTION, 2013—2022 (USD MILLION) 54

TABLE 13 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY, BY PROJECTION DISTANCE, 2013—2022 (USD MILLION) 55

TABLE 14 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY, BY APPLICATION, 2013—2022 (USD MILLION) 56

TABLE 15 INTERACTIVE PROJECTOR MARKET FOR LCD TECHNOLOGY, BY RESOLUTION, 2013—2022 (USD MILLION) 58

TABLE 16 INTERACTIVE PROJECTOR MARKET FOR LCD TECHNOLOGY, BY PROJECTION DISTANCE, 2013—2022 (USD MILLION) 58

TABLE 17 INTERACTIVE PROJECTOR MARKET FOR LCD TECHNOLOGY, BY APPLICATION, 2013—2022 (USD MILLION) 59

TABLE 18 INTERACTIVE PROJECTOR MARKET, BY PROJECTION DISTANCE,

2013—2022 (USD MILLION) 62

TABLE 19 INTERACTIVE PROJECTOR MARKET FOR ULTRA-SHORT THROW PROJECTORS,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 63

TABLE 20 INTERACTIVE PROJECTOR MARKET FOR SHORT THROW PROJECTORS,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 65

TABLE 21 INTERACTIVE PROJECTOR MARKET FOR STANDARD THROW PROJECTORS,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 65

TABLE 22 INTERACTIVE PROJECTOR MARKET, BY DIMENSION, 2013—2022 (USD MILLION) 67

TABLE 23 INTERACTIVE PROJECTOR MARKET FOR 2D DIMENSION, BY TECHNOLOGY,

2013—2022 (USD MILLION) 68

TABLE 24 INTERACTIVE PROJECTOR MARKET, BY RESOLUTION, 2013—2022 (USD MILLION) 71

TABLE 25 INTERACTIVE PROJECTOR MARKET FOR 1280*800 RESOLUTION,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 73

TABLE 26 INTERACTIVE PROJECTOR MARKET FOR 1024*768 RESOLUTION,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 74

TABLE 27 INTERACTIVE PROJECTOR MARKET, BY APPLICATION, 2013—2022 (USD MILLION) 77

TABLE 28 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 79

TABLE 29 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION.

BY REGION, 2013—2022 (USD MILLION) 80

TABLE 30 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013—2022 (USD MILLION) 81

TABLE 31 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION,

BY COUNTRY, 2013—2022 (USD MILLION) 81

TABLE 32 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION IN APAC,

BY COUNTRY, 2013—2022 (USD MILLION) 82

TABLE 33 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION IN ROW,

BY COUNTRY, 2013—2022 (USD MILLION) 83

TABLE 34 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 84

TABLE 35 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION,

BY REGION, 2013—2022 (USD MILLION) 85

TABLE 36 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION,

BY COUNTRY, 2013—2022 (USD MILLION) 86

TABLE 37 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN EUROPE,

BY COUNTRY, 2013—2022 (USD MILLION) 87

TABLE 38 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN APAC,

BY COUNTRY, 2013—2022 (USD MILLION) 87

TABLE 39 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN ROW,

BY REGION, 2013—2022 (USD MILLION) 88

TABLE 40 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION,

BY TECHNOLOGY, 2013—2022 (USD MILLION) 90

TABLE 41 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION,

BY REGION, 2013—2022 (USD MILLION) 91

TABLE 42 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013—2022 (USD MILLION) 91

TABLE 43 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN EUROPE, BY COUNTRY, 2013—2022 (USD MILLION) 92

TABLE 44 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION,

BY COUNTRY, 2013—2022 (USD MILLION) 93

TABLE 45 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN ROW, BYREGION, 2013—2022 (USD MILLION) 93

TABLE 46 INTERACTIVE PROJECTOR MARKET, BY REGION, 2013—2022 (USD MILLION) 98

TABLE 47 INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA, BY COUNTRY,

2013—2022 (USD MILLION) 100

TABLE 48 INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA, BY APPLICATION,

2013—2022 (USD MILLION) 101

TABLE 49 INTERACTIVE PROJECTOR MARKET IN U.S., BY APPLICATION,

2013—2022 (USD MILLION) 103

TABLE 50 INTERACTIVE PROJECTOR MARKET IN CANADA, BY APPLICATION,

2013—2022 (USD MILLION) 104

TABLE 51 INTERACTIVE PROJECTOR MARKET IN MEXICO, BY APPLICATION,

2013—2022 (USD MILLION) 105

TABLE 52 INTERACTIVE PROJECTOR MARKET IN EUROPE, BY COUNTRY,

2013—2022 (USD MILLION) 107

TABLE 53 INTERACTIVE PROJECTOR MARKET IN EUROPE, BY APPLICATION,

2013—2022 (USD MILLION) 108

TABLE 54 INTERACTIVE PROJECTOR MARKET IN GERMANY, BY APPLICATION,

2013—2022 (USD MILLION) 109

TABLE 55 INTERACTIVE PROJECTOR MARKET IN U.K., BY APPLICATION,

2013—2022 (USD MILLION) 110

TABLE 56 INTERACTIVE PROJECTOR MARKET IN FRANCE, BY APPLICATION,

2013—2022 (USD MILLION) 111

TABLE 57 INTERACTIVE PROJECTOR MARKET IN ITALY, BY APPLICATION,

2013—2022 (USD MILLION) 112

TABLE 58 INTERACTIVE PROJECTOR MARKET IN ROE, BY APPLICATION,

2013—2022 (USD MILLION) 113

TABLE 59 INTERACTIVE PROJECTOR MARKET IN APAC, BY COUNTRY,

2013—2022 (USD MILLION) 116

TABLE 60 INTERACTIVE PROJECTOR MARKET IN APAC, BY APPLICATION,

2013—2022 (USD MILLION) 117

TABLE 61 INTERACTIVE PROJECTOR MARKET IN CHINA, BY APPLICATION,

2013—2022 (USD MILLION) 119

TABLE 62 INTERACTIVE PROJECTOR MARKET IN JAPAN, BY APPLICATION,

2013—2022 (USD MILLION) 120

TABLE 63 INTERACTIVE PROJECTOR MARKET IN AUSTRALIA, BY APPLICATION,

2013—2022 (USD MILLION) 121

TABLE 64 INTERACTIVE PROJECTOR MARKET IN INDIA, BY APPLICATION,

2013—2022 (USD MILLION) 122

TABLE 65 INTERACTIVE PROJECTOR MARKET IN ROAPAC, BY APPLICATION,

2013—2022 (USD MILLION) 123

TABLE 66 INTERACTIVE PROJECTOR MARKET IN ROW, BY APPLICATION,

2013—2022 (USD MILLION) 124

TABLE 67 INTERACTIVE PROJECTOR MARKET IN ROW, BY REGION,

2013—2022 (USD MILLION) 125

TABLE 68 INTERACTIVE PROJECTOR MARKET IN LATIN AMERICA, BY APPLICATION,

2013—2022 (USD MILLION) 126

TABLE 69 INTERACTIVE PROJECTOR MARKET IN MEA, BY APPLICATION,

2013—2022 (USD MILLION) 127

TABLE 70 KEY PLAYER RANK FOR INTERACTIVE PROJECTOR MARKET 129

TABLE 71 NEW PRODUCT LAUNCHES, 2014—2016 131

TABLE 72 AGREEMENTS/JOINT VENTURES/PARTNERSHIPS , 2013—2016 132

TABLE 73 EXPANSIONS, 2014—2016 133

TABLE 74 MERGERS & ACQUISITIONS, 2016 133





LIST OF FIGURES





FIGURE 1 INTERACTIVE PROJECTOR MARKET 16

FIGURE 2 GLOBAL INTERACTIVE PROJECTOR MARKET: RESEARCH DESIGN 19

FIGURE 3 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION,

AND REGION 22

FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 23

FIGURE 5 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 24

FIGURE 6 DATA TRAINGULATION 25

FIGURE 7 DLP PROJECTORS DOMINATED THE INTERACTIVE PROJECTOR MARKET IN 2015 28

FIGURE 8 INTERACTIVE PROJECTOR MARKET, BY APPLICATION (2016—2022) 29

FIGURE 9 INTERACTIVE PROJECTOR MARKET, BY REGION, 2015 30

FIGURE 10 ATTRACTIVE GROWTH OPPORTUNITIES FOR THE INTERACTIVE PROJECTOR MARKET BETWEEN 2016 AND 2022 31

FIGURE 11 ULTRA SHORT THROW INTERACTIVE PROJECTORS ARE EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD 31

FIGURE 12 NORTH AMERICA HELD THE MAJOR SHARE OF THE GLOBAL INTERACTIVE PROJECTOR MARKET IN 2015 32

FIGURE 13 U.S. HELD THE LARGEST SHARE OF THE INTERACTIVE PROJECTOR

MARKET IN 2015 33

FIGURE 14 INTERACTIVE PROJECTOR MARKET, BY REGION 37

FIGURE 15 INCREASED ADOPTTION OF INTERACTIVE PROJECTORS IN EDUCATION SEGMENT DRIVES THE INTERACTIVE PROJECTOR MARKET 38

FIGURE 16 VALUE CHAIN ANALYSIS OF THE INTERACTIVE PROJECTOR MARKET: MAJOR VALUE ADDED BY COMPONENT MANUFACTURERS AND PRODUCT MANUFACTURERS 43

FIGURE 17 PORTER’S FIVE FORCES ANALYSIS: INTERACTIVE PROJECTOR MARKET (2015) 44

FIGURE 18 PORTER’S FIVE FORCES ANALYSIS: INTERACTIVE PROJECTOR MARKET 45

FIGURE 19 IMPACT ANALYSIS OF BARGAINING POWER OF SUPPLIERS 45

FIGURE 20 IMPACT ANALYSIS OF BARGAINING POWER OF BUYERS 46

FIGURE 21 IMPACT ANALYSIS OF THREAT OF SUBSTITUTES 47

FIGURE 22 THREAT OF NEW ENTRANTS 48

FIGURE 23 IMPACT ANALYSIS OF INTENSITY OF COMPETITIVE RIVALRY 49

FIGURE 24 DLP PROJECTORS ARE EXPECTED TO DOMINATE THE INTERACTIVE PROJECTORS MARKET DURING FORECAST PERIOD 51

FIGURE 25 3D PROJECTORS ARE EXPECTED TO LEAD DLP INTERACTIVE PROJECTORS MARKET DURING FORECAST PERIOD 53

FIGURE 26 PROJECTORS WITH 1920*1080 RESOLUTION TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY DURING

FORECAST PERIOD 54

FIGURE 27 ULTRASHORT THROW PROJECTORS EXPECTED TO GROW AT THE HIGHEST

RATE IN THE INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY

DURING FORECAST PERIOD 55

FIGURE 28 EDUCATION SEGMENT TO DOMINATE THE INTERACTIVE PROJECTORS

MARKET FOR DLP TECHNOLOGY DURING THE FORECAST PERIOD 56

FIGURE 29 PROJECTORS WITH 1280*800 RESOLUTION TO DOMINATE THE INTERACTIVE PROJECTORS MARKET FOR LCD TECHNOLOGY DURING FORECAST PERIOD 57

FIGURE 30 EDUCATION APPLICATION TO LEAD THE INTERACTIVE PROJECTOR MARKET DURING FORECAST PERIOD 59

FIGURE 31 SHORT THROW PROJECTORS TO DOMINATE THE INTERACTIVE PROJECTOR MARKET DURING FORECAST PERIOD 62

FIGURE 32 LCD TECHNOLOGY EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR ULTRA-SHORT THROW DURING THE FORECAST PERIOD 63

FIGURE 33 DLP TECHNOLOGY IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR SHORT THROW DURING FORECAST PERIOD 64

FIGURE 34 2D INTERACTIVE PROJECTORS LEAD THE INTERACTIVE PROJECTOR MARKET DURING FORECAST PERIOD 67

FIGURE 35 LCD INTERACTIVE PROJECTORS TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR 2D DIMENSION DURING THE FORECAST PERIOD 68

FIGURE 36 INTERACTIVE PROJECTORS WITH 1280*800 RESOLUTION EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET DURING THE FORECAST PERIOD 71

FIGURE 37 LCD PROJECTORS EXPECTED TO DOMINATE IN INTERACTIVE PROJECTORS MARKET WITH 1280*800 RESOLUTION DURING THE FORECAST PERIOD 73

FIGURE 38 DLP PROJECTORS PLAY VITAL ROLE FOR 1024*768 RESOLUTION INTERACTIVE PROJECTORS MARKET DURING THE FORECAST PERIOD 74

FIGURE 39 EDUCATION APPLICATION TO DOMINATE THE INTERACTIVE PROJECTOR MARKET DURING THE FORECAST PERIOD 77

FIGURE 40 DLP TECHNOLOGY IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING THE FORECAST PERIOD 78

FIGURE 41 NORTH AMERICA TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING THE FORECAST PERIOD 79

FIGURE 42 U.S. IS EXPECTEDTO LEAD THE NORTH AMERICAN INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING FORECAST PERIOD 80

FIGURE 43 CHINA IS EXPECTED TO LEAD THE INERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING FORECAST PERIOD 82

FIGURE 44 DLP TECHNOLOGY IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION DURING THE FORECAST PERIOD 83

FIGURE 45 NORTH AMERICA EXPECTED TO DOMINATE INTERACTIVE POJECTOR MARKET FOR CORPORATE SEGMENT DURING FORECAST PERIOD 84

FIGURE 46 U.S. TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN NORTH AMERICA DURING THE FORECAST PERIOD 85

FIGURE 47 GERMANY IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR CORPORATE SEGMENT IN EUROPE DURING THE FORECAST PERIOD 86

FIGURE 48 LATIN AMERICA IS EXPECTED TO LEAD INTERACTIVE PROJECTOR MARKET FOR CORPROATE APPLICATION IN ROW DURING FORECAST PERIOD 88

FIGURE 49 LCD TECHNOLOGY TO GROW AT HIGHER RATE FOR INTERACTIVE PROJECTORS MARKET FOR GOVERNMENT APPLICATION DURING THE FORECAST PERIOD 89

FIGURE 50 APAC EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION DURING THE FORECAST PERIOD 90

FIGURE 51 CHINA TO DOMINATE INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN APAC DURING THE FORECAST PERIOD 92

FIGURE 52 GEOGRAPHIC SNAPSHOT FOR THE INTERACTIVE PROJECTOR MARKET (2016—2022) 97

FIGURE 53 NORTH AMERICA IS EXPECTED TO DOMINATE THE INTERACTIVE PROEJCTOR MARKET DURING FORECAST PERIOD 98

FIGURE 54 NORTH AMERICA: INTERACTIVE PROJECTOR MARKET SNAPSHOT (2016—2022) 99

FIGURE 55 U.S. TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA DURING THE FORECAST PERIOD 100

FIGURE 56 EDUCATION APPLICATION TO IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA DURING THE FORECAST PERIOD 101

FIGURE 57 CORPORATE APPLICATION IS EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOT MARKET IN THE U.S. BETWEEN 2016 AND 2022 103

FIGURE 58 GERMANY IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN EUROPE DURING FORECAST PERIOD 106

FIGURE 59 EDUCATION IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN EUROPE DURING FORECAST PERIOD 107

FIGURE 60 CORPORATE APPLICATION IS EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOR MARKET IN GERMANY BETWEEN 2016 AND 2022 109

FIGURE 61 APAC: INTERACTIVE PROJECTOR MARKET SNAPSHOT (2016—2022) 115

FIGURE 62 CHINA IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN APAC DURING THE FORECAST PERIOD 116

FIGURE 63 EDUCATION APPLICATION IS EXPECTED TO LEAD FOR THE INTERACTIVE PROJECTOR MARKET IN APAC DURING FORECAST PERIOD 117

FIGURE 64 EDUCATION APPLICATION IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET IN CHINA BETWEEN 2016 AND 2022 118

FIGURE 65 EUDUCATION APPLICATION TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN JAPAN BETWEEN 2016 AND 2022 120

FIGURE 66 EDUCATION APPLICATION IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN ROW BETWEEN 2016 AND 2022 124

FIGURE 67 LATIN AMERICA TO LEAD THE INTERACTIVE PROJECTOR MARKET IN ROW DURING FORECAST PERIOD 125

FIGURE 68 NEW PRODUCT LAUNCHES WAS THE KEY GROWTH STRATEGY OVER THE LAST FOUR YEARS (2011—2015) 128

FIGURE 69 BATTLE FOR MARKET SHARE: AGREEMENT/COLLABORATION/STRATEGIC PARTNERSHIP WAS THE KEY STRATEGY 130

FIGURE 70 SEIKO EPSON CORP.: COMPANY SNAPSHOT 135

FIGURE 71 SWOT ANALYSIS: SEIKO EPSON CORP. 137

FIGURE 72 PANASONIC CORP.: COMPANY SNAPSHOT 138

FIGURE 73 SWOT ANALYSIS: PANASONIC CORP. 140

FIGURE 74 SWOT ANALYSIS: BENQ CORP. 142

FIGURE 75 SWOT ANALYSIS: DELL TECHNOLOGIES, INC 144

FIGURE 76 SWOT ANALYSIS: MIMIO BOXLIGHT 147

FIGURE 77 CASIO COMPUTER CO., LTD: COMPANY SNAPSHOT 148

* Alle Preise sind netto ausgewiesen. In Abhängigkeit von Ihrer Rechnungsanschrift ist hierauf noch USt. zu entrichten (Deutschland z.Z. 19%). Unser Angebot richtet sich ausschließlich an Unternehmen, Gewerbetreibende und Freiberufler.

 

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