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Studien / Marktanalysen aus der Kategorie Videospiele
| Titel | ||
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Corporate Strategies in Emerging Toy MarketsVon: Euromonitor
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4 / 2013 | 1.500,00 € |
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Despite higher demand for toys in emerging markets, global toymakers have found difficulties in converting market growth into actual sales. Latin America may be the talking point for Mattel, and LEGO is doing well in Eastern Europe; nevertheless, emerging markets, in particular Asia Pacific, have yet to reveal their true potential for multinational toy manufacturers. This briefing investigates the common strategies of global toymakers i... |
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Toys and Games in the United Arab EmiratesVon: Euromonitor
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3 / 2013 | 825,00 € |
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Sales of toys and games were driven by a number of factors in the United Arab Emirates over the review period, such as a rise in the population and the proliferation of video games, in addition to parents wanting to pamper their children with the latest offerings. In 2011, sales growth was further aided by the continued recovery of the economy and a rise in disposable incomes. Furthermore, an increase in the number of tourists and visit... |
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Video Games in the United Arab EmiratesVon: Euromonitor
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3 / 2013 | 675,00 € |
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The performance of video games was boosted by two factors in 2011. Firstly, teenagers, the key target audience for video games, also benefited from the rise in disposable incomes, albeit in the form of their pocket money, which they are keen to spend on video games. According to a survey conducted by AMRB, a Dubai-based market research agency, nearly two-thirds of teenagers said that they planned to spend more in 2011 than they had in 2... |
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Video Games in the United Arab EmiratesVon: Euromonitor
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3 / 2013 | 675,00 € |
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The performance of video games was boosted by two factors in 2011. Firstly, teenagers, the key target audience for video games, also benefited from the rise in disposable incomes, albeit in the form of their pocket money, which they are keen to spend on video games. According to a survey conducted by AMRB, a Dubai-based market research agency, nearly two-thirds of teenagers said that they planned to spend more in 2011 than they had in 2... |
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Toys and Games in South AfricaVon: Euromonitor
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2 / 2013 | 825,00 € |
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Overall toys and games saw a strong growth in constant value terms during the review period. However, this growth was concentrated in the first half of the review period. In 2009, South Africa experienced an economic downturn with recovery being slower than expected. Consequently, many consumers cut back on their spending where possible, which hit toys and games hard. |
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Video Games in South AfricaVon: Euromonitor
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2 / 2013 | 675,00 € |
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There was a marked rise in the household penetration of computers and mobile phones during the review period, with this continuing into 2011. Almost 20% of households had computers in 2011, with this up from 18% in 2010 and less than 14% in 2006. Similarly, the household penetration of mobile phones rose from 70% in 2006 to 88% in 2011, with an additional gain of over two percentage points over 2010. Within computers, tablets and netboo... |
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Toys and Games in the PhilippinesVon: Euromonitor
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1 / 2013 | 825,00 € |
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Despite slowdown in the country’s economy during the year, sales of toys and games improved at a high single-digit rate in 2011, surpassing growth in the previous year. Video games continued to outpace the larger traditional toys and games category with a better performance supported by the expansion of distribution channels, increasing number of video gamers, as well as rising incomes of urban dwellers. |
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Toys and Games in TurkeyVon: Euromonitor
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1 / 2013 | 825,00 € |
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Toys and games registered positive growth in 2011 in almost all categories, mainly caused by increased sales of video games, thanks to the launch of new hand-held consoles and games and dynamic growth in digital games. The recovery of the Turkish economy increased purchasing power and consumer confidence, which has led to consumers lifting their self-imposed constraints on spending on consumer goods. However, the recession made parents ... |
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Toys and Games in TurkeyVon: Euromonitor
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1 / 2013 | 825,00 € |
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Toys and games registered positive growth in 2011 in almost all categories, mainly caused by increased sales of video games, thanks to the launch of new hand-held consoles and games and dynamic growth in digital games. The recovery of the Turkish economy increased purchasing power and consumer confidence, which has led to consumers lifting their self-imposed constraints on spending on consumer goods. However, the recession made parents ... |
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Video Games in the PhilippinesVon: Euromonitor
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1 / 2013 | 675,00 € |
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Sales of video games in the Philippines continue to grow, up 17% in 2011 buoyed by the growing numbers of Filipino gamers during the year. It is estimated that there are more than 30 million Filipino gamers comprised of both children and adults. This expansion is credited to the popularity of social networking which introduced and popularised games, such as Farmville, to previous non-gamers. The increasing number of casual games, which ... |
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Video Games in TurkeyVon: Euromonitor
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1 / 2013 | 675,00 € |
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Continued 'cocooning” trend increased home entertainment expenditure in the post-crisis period and led growth in video games in 2011. The growing young population in Turkey is another factor fuelling growth of video games. The video game-playing population are mainly teenagers (13-19-years-old), which constitute 11% of all population in 2011. Interactive games are suitable for all audiences and have increased popularity of home entert... |
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Video Games in TurkeyVon: Euromonitor
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1 / 2013 | 675,00 € |
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Continued 'cocooning” trend increased home entertainment expenditure in the post-crisis period and led growth in video games in 2011. The growing young population in Turkey is another factor fuelling growth of video games. The video game-playing population are mainly teenagers (13-19-years-old), which constitute 11% of all population in 2011. Interactive games are suitable for all audiences and have increased popularity of home entert... |
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Takara Tomy Co Ltd in Toys and Games (World)Von: Euromonitor
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12 / 2012 | 400,00 € |
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Takara TOMY is the fifth largest toymaker globally, present mainly in Japan, but expanding globally. Within Japan, Takara TOMY is the original producer of the Beyblade, Transformers and Duel Masters toys, as well as the Licca line of dolls. Outside Japan, Takara TOMY is mainly known for its pre-school range of toys and Plarail/TOMICA line of model vehicles. In 2011, Takara TOMY acquired RC2 Corp, a toymaker mainly present in Western Eur... |
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Toys and Games in ItalyVon: Euromonitor
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12 / 2012 | 825,00 € |
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In 2011, toys and games registered positive value growth once again thanks only to video games sales, while traditional toys, after a good performance in 2009 declined in 2010 and deeper still in 2011. The success of video games was mainly due to the double-digit growth of digital gaming, especially mobile gaming. Traditional toys and games suffered for several factors. such as the age compression of children, that even more prefer vide... |
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Toys and Games in SingaporeVon: Euromonitor
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12 / 2012 | 825,00 € |
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Due to the growing concern over age compression among children in Singapore, the switch from traditional toys to video and mobile games at a younger age is impacting on the growth of traditional toys. On top of that, the majority of the categories in traditional toys and games registered sluggish growth in 2011 with their value sales failing to perform as well as they did in 2010. On the other hand, video games proved to be more recessi... |
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Toys and Games in South KoreaVon: Euromonitor
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12 / 2012 | 825,00 € |
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Sales of toys and games in 2011 registered double-digit growth despite a low birth rate. One of the reasons for this is the so-called large 'Angel Industry”, a generic term used to refer to all child-related products. In addition, a phenomenon referred to as 'Six Pocket” where one child per every six adults per family - usually two parents and four grandparents — benefits from the adults willing to spend money. Such parents/gr... |
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Toys and Games in SpainVon: Euromonitor
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12 / 2012 | 825,00 € |
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2011 marked the second consecutive year when practically all of the product categories experienced a decline in value and only two categories registered positive growth. In comparison to the previous year, 2011 performance evidently endured the economic situation more positively and the decline in market value growth was less than half that of 2010. This can be attributed to the top two star performing categories, dolls and accessories ... |
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Toys and Games in SwitzerlandVon: Euromonitor
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12 / 2012 | 825,00 € |
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Traditional toys and games sales value increased for the fourth consecutive year in 2011, thanks to positive GDP growth, declining unemployment rate, continued product innovation and favourable demographic trends. On the contrary, although a new handheld game console, Nintendo 3DS, was launched in March 2011, sales of video games dropped sharply in 2011 compared to sales in the previous year, partly due to the strong Swiss franc which e... |
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Video Games in ItalyVon: Euromonitor
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12 / 2012 | 675,00 € |
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In 2011, video games in Italy registered positive growth of 5% in current value terms and this increase was driven by the double-digit growth of digital gaming that saw current value growth of 17% and video games hardware accessories that grew by 21% in current value terms. Italians, in fact, responded well to the introduction of the Kinect for Xbox 360 and Play Station Move for Play Station 3, also during 2011. |
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Video Games in SingaporeVon: Euromonitor
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12 / 2012 | 675,00 € |
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Hand-held video game consoles has been faced with a major challenge from the increasing usage of smartphone and tablets among Singaporeans. Due to the lack of strong game selection in hand-held portable consoles, the fickle-minded casual gamers have started to switch over to smartphones and tablets. The ease of download and lower pricing of mobile game apps has made hand-held video game consoles pale in comparison with smartphones. |
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Video Games in South KoreaVon: Euromonitor
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12 / 2012 | 675,00 € |
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The night time shut-down law came into effective as of November 2011 accompanied by considerable controversy. The law basically forbids users under the age of 16 to play games from midnight to 06.00hrs. As of 2012 the law had been applied to online games and PC package games that enable users to log online. Console games were excluded but those that are accessible online, such as Xbox Live and Play Station Network, are regulated to some... |
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Video Games in SpainVon: Euromonitor
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12 / 2012 | 675,00 € |
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A national survey of players undertaken in Spain during October 2011 concluded that Spain is vital to strategy gaming companies that aim to penetrate emerging markets. The behaviour of 15 million Spanish players had a mixture of dynamics found in both established European economies and emerging economies, such as Latin American countries. In Spain the preference is for computer games and consoles, as evidenced by its 65% consumption sha... |
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Video Games in SwitzerlandVon: Euromonitor
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12 / 2012 | 675,00 € |
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The sales value of static video game consoles and software both decreased by 17% and 12%, respectively, because the current generation of consoles (Xbox 360, Sony PlayStation 3 and Wii) are all more than 5-years-old and no new console has been launched in 2011. On the contrary, the sales of hand-held console increased thanks to the release of Nintendo 3DS. Video games software sales are moving from boxed CD/DVD/Blu-Ray copies, towards d... |
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BandaI Namco Group in Toys and Games (World)Von: Euromonitor
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11 / 2012 | 400,00 € |
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Bandai Namco is a well-established and leading player in the toys and games. It is particularly strong in Japan where it ranked first in traditional games, and fifth in video games in 2011. In Western markets Bandai Namco is mostly known for Power Rangers and Ben 10 toy properties, while in Japan it has many of the top-selling toys including Kamen Rider, Gundam, and One Piece. However, as the Japanese population ages, the company faces ... |
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Consumer Electronics in PortugalVon: Euromonitor
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11 / 2012 | 1.425,00 € |
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In 2011 Portugal experienced an increase in government austerity policies and a loss of consumer purchasing power. With less disposable income and the rise in unemployment rates, domestic consumers became more prudent in their buying habits, postponing purchases of non-essential goods for as long as possible. This drove down the national consumer electronics market in terms of both volume and value. |
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Global Video Game Market 2011-2015Von: Technavio
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11 / 2012 | 1.160,09 € |
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TechNavio's analysts forecast the Global Video Game market to grow at a CAGR of 7.27 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increasing acceptance of video games in emerging countries. The Global Video Game market has also been witnessing the increase in the development of video games based on popular characters and movies. However, the increasing piracy of video games could po... |
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Microsoft Corp in Toys and Games (World)Von: Euromonitor
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11 / 2012 | 400,00 € |
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Microsoft ranked third globally in terms of video games sales in 2011. Static video game console hardware and associated accessories made up the majority of Microsoft’s video games revenue in 2011, in retail value terms. However, the company is increasing its presence in video games software by releasing more games for Xbox 360 and Windows, as well as expanding the Xbox Live marketplace. Its best-known video game franchises include Ha... |
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Nintendo Co Ltd in Toys and Games (World )Von: Euromonitor
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11 / 2012 | 400,00 € |
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Nintendo has a long and enviable history in video games. Recently, the company has struggled to adapt to a changing world of video gaming, which has seen a large part of Nintendo’s 'casual games” market eroded by smartphones and free to play social games. Lacklustre 3DS sales and ageing Wii consoles were largely to blame for the first annual loss in Nintendo’s history. However, the new Wii U console is due for release in Q4 2012, ... |
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Portable Players in PortugalVon: Euromonitor
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11 / 2012 | 675,00 € |
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Portable players declined in value and volume terms from 2008, and not even the launch of portable multimedia players in 2007 was able to overturn this tendency. Besides cannibalisation in the category between the most recent portable multimedia players and the out-dated portable MP3 players, the category was also affected by the increasing popularity of mobile phones, particularly smartphones, incorporating the same features as these p... |
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Sony Corp in Toys and Games (World)Von: Euromonitor
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11 / 2012 | 400,00 € |
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Sony Corp faced a public relations disaster in 2011 as it was forced to admit that its PlayStation Network had suffered a cyber attack leaving the data of millions of its users exposed. The company has worked hard to restore its reputation at a time when competition between the big three players in video games - Sony, Microsoft and Nintendo - is heating up. Most recently, Sony has focused on the motion sensing controller Move, as well a... |
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Toys and Games in ArgentinaVon: Euromonitor
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11 / 2012 | 825,00 € |
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Following an excellent 2010 where sales grew 33%, 2011 presented a revenue growth of 25%, mostly fuelled by a number of companies’ strategies aimed at sustaining demand, including credit card discounts and zero interest rate. Both traditional toys and games and video games presented a positive trend, with video games consoles, arts and crafts, ride-on vehicles and dressing-up and role play being amongst the main drivers for growth. |
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Toys and Games in FranceVon: Euromonitor
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11 / 2012 | 825,00 € |
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Overall toys and games recorded a small decrease in value terms in 2011. The uncertain economic climate did not impact traditional toys and games. The French did not apply the trend of lower purchasing power to their children as it is a matter for adults. However, video games could not benefit from such a trend. Consumers showed highest price sensitivity by moving onto digital gaming to save money. Additionally, video games suffered fro... |
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Toys and Games in GermanyVon: Euromonitor
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11 / 2012 | 825,00 € |
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The traditional toys and games market in Germany has witnessed sales growth since 2007 and successfully achieved further growth in 2011. Meanwhile the market for video games has exhibited stable positive growth as well. Despite the euro debt crisis, unrest in the Arab World and general economic insecurity, the toys and games market seems not to have been affected and the growth even surprised industry analysts, retailers and manufacture... |
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Toys and Games in Hong Kong, ChinaVon: Euromonitor
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11 / 2012 | 825,00 € |
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Toys and games experienced positive growth in 2011, benefiting from the rapid economic growth in East Asian countries, especially China. Thanks to the open policy, Hong Kong once again benefited from the strong consuming power of Chinese residents. The traditional toys and games category expanded in current value terms, supported by the strong performance of construction toys, action figures and accessories, while video games continued ... |
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Toys and Games in IndiaVon: Euromonitor
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11 / 2012 | 825,00 € |
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The toys and games market witnessed a robust increase mainly due to rising disposable incomes as well as parents demanding educational toys for their children. Robust growth was also stimulated by the emergence of modern trade stores where consumers can touch and feel the product. Many retail stores, such as Sapphire Toys and Toys World, strengthened their presence in the Indian market. |
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Toys and Games in IndiaVon: Euromonitor
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11 / 2012 | 825,00 € |
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The toys and games market witnessed a robust increase mainly due to rising disposable incomes as well as parents demanding educational toys for their children. Robust growth was also stimulated by the emergence of modern trade stores where consumers can touch and feel the product. Many retail stores, such as Sapphire Toys and Toys World, strengthened their presence in the Indian market. |
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Toys and Games in MalaysiaVon: Euromonitor
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11 / 2012 | 825,00 € |
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Toys and games sales improved in 2011 thanks to rising disposable income in Malaysia and recovery from recession. Among traditional toys, products, such as action figures, model vehicles, plush toys and construction toys, were largely driven by the popularity of relevant licensed characters, such as Transformers, Hot Wheels and Disney characters. However, video games demonstrated more significant growth in 2011 mainly due to the popular... |
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Toys and Games in TaiwanVon: Euromonitor
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11 / 2012 | 825,00 € |
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Taiwan has been experiencing a combination of low consumer confidence since prior to the global financial crisis and a low and ever declining birth rate. This, combined with increasing demand for video games, has continued to drag down retail sales of traditional toys and games across the board. |
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Toys and Games in ThailandVon: Euromonitor
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11 / 2012 | 825,00 € |
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In 2011, sales of toys and games registered healthy double-digit growth, which was faster than the CAGR for the review period. The overall sales performance of toys and games in 2011 proved impressive despite the negative factors, such as severe flooding in the fourth quarter of the year that affected large parts of the country. Traditional toys and games achieved higher growth than the industry average thanks largely to players’ rele... |
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Toys and Games in the NetherlandsVon: Euromonitor
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11 / 2012 | 825,00 € |
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In 2011, toys and games once again registered a considerable decline in value sales. The decline was only marginally higher than the previous year, but it showed that the market is having trouble shaking off the negative effects of the adverse economic situation. In 2011 there was a lot of unrest in international financial markets and this had a negative effect on the Dutch economy and on consumer confidence in particular. As the econom... |
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Toys and Games in the United KingdomVon: Euromonitor
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11 / 2012 | 825,00 € |
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While toys and games saw a strong double-digit current value growth in the first two years of the review period, the UK’s poor economic performance from 2008 resulted in annual current value decline over 2009-2011. Rising household costs, sluggish growth in nominal wages, rising unemployment and economic worries resulted in consumers cutting back on expenditure where possible, with this trend hitting toys and games hard. While consume... |
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Video Games in ArgentinaVon: Euromonitor
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11 / 2012 | 675,00 € |
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Static video games consoles continued to lead market revenues, with almost 60% value share deriving from this category. Static video consoles were the highest aspirational item for children in 2011. |
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Video Games in FranceVon: Euromonitor
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11 / 2012 | 675,00 € |
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2011 was a significant year for video games in France. The overall decline of video games was chiefly driven by the lack of innovation within video game hardware and software. Even though console life span reached maturity, product innovation within video game hardware accessories, albeit increasing in value terms, was not enough to offset the overall sales value decrease in 2011. Consumers tended to wait for the new generation of video... |
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Video Games in GermanyVon: Euromonitor
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11 / 2012 | 675,00 € |
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Sales grew by 2% in 2011 owing to the wave of success of digital gaming and high sales of exciting new video games software. However, sales of video games hardware were not as satisfactory and increased by just 1% on 2010. Reasoning being that in February 2011 the handheld console Nintendo 3DS did not bring about the expected high sales and thus Nintendo was forced to cut the retail prices of the new console by half by mid-August 2011. ... |
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Video Games in Hong Kong, ChinaVon: Euromonitor
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11 / 2012 | 675,00 € |
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Video games increased 11% in current value sales in 2011. The growth was similar to the 10% recorded in 2010 despite video games hardware becoming less attractive to consumers with software performing better than in 2010. It still maintained double-digit growth, driven by digital gaming, mainly mobile games. This was due to the high penetration of the internet and the rapid growth in smartphone penetration. |
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Video Games in IndiaVon: Euromonitor
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11 / 2012 | 675,00 € |
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The video games market is mainly driven by the urban population between 20 and 30 years of age. Unlike the trend in other Asian countries, young working professionals were the key drivers of video games in 2011. Other factors included rising disposable income and a decrease in the price of consoles and combined led to a strong increase in the popularity of the video games market in India. |
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Video Games in IndiaVon: Euromonitor
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11 / 2012 | 675,00 € |
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The video games market is mainly driven by the urban population between 20 and 30 years of age. Unlike the trend in other Asian countries, young working professionals were the key drivers of video games in 2011. Other factors included rising disposable income and a decrease in the price of consoles and combined led to a strong increase in the popularity of the video games market in India. |
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Video Games in MalaysiaVon: Euromonitor
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11 / 2012 | 675,00 € |
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The continuous launch of games appealing to hardcore gamers in Malaysia by various producers in 2011 helped to boost video games in the country. Increasing consumer spending power also led to greater consumer exposure to video games products, such as Wii and Xbox Kinect. |
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Video Games in TaiwanVon: Euromonitor
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11 / 2012 | 675,00 € |
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Unlike demand for traditional toys and games, demand for video games has suffered very little from the economic downturn. The 'free-to-play” business model used for most online games, web games and mobile games is the biggest threat to the demand for games that require access fees. |
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Video Games in ThailandVon: Euromonitor
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11 / 2012 | 675,00 € |
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Mobile games on smartphones and tablets have been very warmly embraced by Thais, bolstered by the skyrocketing subscription charges of the powerful social media networking sites, such as Facebook and the greater penetration of internet based mobile phones mainly operated on iOS and Android systems. Appealing graphics and other characteristics, as well as the simplicity of the video game in parallel with its low price thrust Angry Birds ... |
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Video Games in the NetherlandsVon: Euromonitor
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11 / 2012 | 675,00 € |
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In 2011, the category was still struggling with the difficult economic climate. The Dutch government announced various budget cuts which influenced the spending power of the Dutch in a negative way. The problems with banks and other financial institutions also contributed to the difficult economic situation. For older consumers uncertainty surrounding pensions was another reason to worry and as a consequence these consumers became more ... |
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Video Games in the United KingdomVon: Euromonitor
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11 / 2012 | 675,00 € |
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There continued to be a marked loss in share for video games hardware and video games software in 2011, with these product areas declining by 19% and 7% respectively in current value terms in the year. All product areas within video games hardware and software saw sales decline. This decline was linked to a number of factors, with consumers’ ongoing economic concerns notably hindering sales. A poor economic performance in 2011, high u... |
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Activision Blizzard: Blockbuster success on console and PCVon: MarketLine
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10 / 2012 | 309,36 € |
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Introduction |
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Animation and Gaming Market in India 2011-2015Von: Technavio
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10 / 2012 | 1.160,09 € |
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TechNavio's analysts forecast the Animation and Gaming market in India to grow at a CAGR of 37.06 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increase in outsourcing of animation development to India. The Animation and Gaming market in India has also been witnessing increasing demand for mobile games. However, the lack of skilled animators in India could pose a challenge to the gro... |
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Games Software Retailing in Europe: Market Guide to 2016Von: Canadean
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10 / 2012 | 328,69 € |
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Marktanalyse - Games Software Retailing in Europe: Market Guide to 2016 |
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| 10 / 2012 | 328,69 € | |
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Marktanalyse - Games Software Retailing in G20 Countries: Market Guide to 2016 |
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Global Games Software Retailing: Market Guide to 2016Von: Canadean
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10 / 2012 | 328,69 € |
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Marktanalyse - Global Games Software Retailing: Market Guide to 2016 |
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Global Toys and Games Retailing: Market Guide to 2016Von: Canadean
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10 / 2012 | 328,69 € |
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Marktanalyse - Global Toys and Games Retailing: Market Guide to 2016 |
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| 10 / 2012 | 328,69 € | |
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Marktanalyse - Music, Video, Book, Stationery, and Entertainment Software Specialists in G20 Countries: Market Guide to 2016 |
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Toys and Games in AustraliaVon: Euromonitor
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10 / 2012 | 825,00 € |
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Toys and games contracted by 1% in current value terms as major video games hardware platforms continued their descent towards the end of their life cycle. This had a knock-on effect in video games software as developers became less enthusiastic in releasing new games titles. In traditional toys and games, often touted as recession proof, products targeting lower price segments fuelled growth in the category, which saw current value gro... |
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Toys and Games in BrazilVon: Euromonitor
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10 / 2012 | 825,00 € |
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The Brazilian economy continued its upward trajectory through 2011, with wealth redistribution and excellent employment combining with increasing access to consumer credit to produce a fast-growing middle class. This has vastly expanded the consumer class that toys and games manufacturers target, as many mothers find themselves with spare cash to spend on non-basic items for the first time. The unleashed demand has led to sustained rapi... |
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Toys and Games in IndonesiaVon: Euromonitor
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10 / 2012 | 825,00 € |
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With the total toys and games market worth over Rp5 trillion, Indonesia is eligible to hold the title of being the next lucrative toys and games market. Traditional toys and games accounts for more than 80% of the total market, with the construction toys category being the highest contributor. On the other hand, entering the digital era, the video games category should not be underestimated. This is not only due to the increasing gaming... |
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Toys and Games in RomaniaVon: Euromonitor
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10 / 2012 | 825,00 € |
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With the Romanian economy out of recession and the prospects indicating timid growth, the toys and games market registered a healthy increase in 2011. Given the fact the Romanian toys and games market has yet to reach maturity (especially in the case of video games), the global financial crisis has not been as disastrous as for other markets. Consumers’ confidence has slowly increased, making them more inclined to purchase a variety o... |
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Toys and Games in RussiaVon: Euromonitor
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10 / 2012 | 825,00 € |
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After highly pronounced growth in 2010, the Russian toys and games industry achieved and even exceeded expectations in 2011. Both the traditional toys and games and video games showed high sales results with the promise of maintaining growth in the forecast period. After a long period of a deficit of branded products, Russians are trying to fulfil demand with the increased consumption of worldwide well-known products. Interactivity, dev... |
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Toys and Games in SwedenVon: Euromonitor
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10 / 2012 | 825,00 € |
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Value sales of toys and games in Sweden increased in 2011 compared to 2010. Traditional toys and games, as well as video games, saw positive sales, which inevitably led to overall growth in 2011. Action figures and accessories and construction toys are the two most successful categories for traditional toys and games. Video games enjoyed solid growth due to the increasing popularity of digital gaming, which includes online gaming, mobil... |
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Toys and Games in the USVon: Euromonitor
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10 / 2012 | 825,00 € |
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For several years now, Americans have been facing pressure on their income. Frugality and simplicity are lessons parents are teaching their children. Trimming from the toys and games budget may be part of the lesson; or perhaps it is just a reality that there are higher priorities for the family’s money, leading to the declines in the toys and games industry. Parents are keeping children satisfied with more frequent purchases of pocke... |
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Toys and Games in the USVon: Euromonitor
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10 / 2012 | 825,00 € |
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For several years now, Americans have been facing pressure on their income. Frugality and simplicity are lessons parents are teaching their children. Trimming from the toys and games budget may be part of the lesson; or perhaps it is just a reality that there are higher priorities for the family’s money, leading to the declines in the toys and games industry. Parents are keeping children satisfied with more frequent purchases of pocke... |
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Toys and Games in UkraineVon: Euromonitor
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10 / 2012 | 825,00 € |
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Over the review period traditional toys and games grew annually without any drop in 2009 post-economic crisis. In 2011, against the background of video games growth, traditional toys and games showed worse results than in 2010. The decline concerns all categories, with the exception of radio/remote control toys. The main reasons are slow economic recovery, significant annual price increases, and changing consumer behaviour. Since 2011, ... |
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Toys and Games Retailing in Europe: Market Guide to 2016Von: Canadean
|
10 / 2012 | 328,69 € |
|
Marktanalyse - Toys and Games Retailing in Europe: Market Guide to 2016 |
||
Video Games in AustraliaVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
Video games growth continues to slow down as the current generation of consoles reach the end of their life cycles. Official reports suggest that Australians are avid consumers of digital media, with casual gaming continuing to introduce video games into the lives of Australians. According to the Australian Telecommunications Industry Ombudsman (TIO), Australia now has the second highest smartphone penetration in the world and this has ... |
||
Video Games in BrazilVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
As seen in 2010, the positive economic scenario, as well as the wider credit and payment facilities offered by retailers to consumers, made consumer access to video games easier. Low-income and middle-class consumers have been moving to more sophisticated products, which include video game consoles such as PlayStation, Wii and Xbox. |
||
Video Games in IndonesiaVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
With double-digit growth in current value, video games enjoyed significant growth in 2011. This dynamic growth was mostly driven by gaming consoles, especially the hand-held ones. As Nintendo recently launched its Nintendo 3DS with 3D feature, it successfully boosted the sales of hand-held consoles. |
||
Video Games in RomaniaVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
Improvements in the living standards of the population influenced a highly positive evolution of the video games category in 2011. Despite the crisis determining a shift towards cheaper products and old collections, the market has considerable room for growth, thus it recorded positive double digit increments even during 2009 and 2010. Gaming was actually regarded as a cheaper form of entertainment instead of going out, in the context o... |
||
Video Games in RussiaVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
With further broadband internet penetration and its higher affordability, Russians’ demand for digital gaming is increasing. If interest in downloadable PC and Mac content is growing, but yet accounts for a very small part of all game sales, online and mobile games are developing impressively, attracting a bigger audience and improving market positions. |
||
Video Games in SwedenVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
In 2011, the current value increase of video games was primarily derived from positive sales of video games software after consecutive declines in 2009 and 2010. The launch of Nintendo 3DS in mid-2011 drove the sales of video game hardware. Besides, the rapid growth of digital games strongly compensated for the sluggish growth of video games in 2009 and 2010, to the extent that it is showing a promising future. |
||
Video Games in the USVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
Due to a lack of a new static video game system, both video games hardware and software sales experienced declines of 12% and 8%, dropping down to US$7.7 and US$8.7 billion respectively. Digital gaming was a bright spot in video games, growing by 16% to reach sales of US$3.3 billion. Unfortunately for the industry, the positive sales growth of digital gaming was not enough to counteract these losses and total video game sales in the US ... |
||
Video Games in the USVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
Due to a lack of a new static video game system, both video games hardware and software sales experienced declines of 12% and 8%, dropping down to US$7.7 and US$8.7 billion respectively. Digital gaming was a bright spot in video games, growing by 16% to reach sales of US$3.3 billion. Unfortunately for the industry, the positive sales growth of digital gaming was not enough to counteract these losses and total video game sales in the US ... |
||
Video Games in UkraineVon: Euromonitor
|
10 / 2012 | 675,00 € |
|
The existence of such file shares as ex.ua does not allow the video games category to show the true results of its development. Most Ukrainians are not ready to pay for games, either for PCs or for any other device, because it is possible to download them illegally for free. |
||
What are the Key Toys and Games Trends Shaping Asia Pacific?Von: Euromonitor
|
10 / 2012 | 1.500,00 € |
|
Asia Pacific is set to become the largest traditional toys and games market globally — while already being the mobile gaming capital of the world — and thus offers great opportunities for the toys and games industry. This briefing analyses the key growth areas across geographies, including country-specific case studies and explores the best distribution channels to target in this vital emerging market. |
||
Games Software Retailing in ANZUS: Market Guide to 2016Von: Canadean
|
9 / 2012 | 193,35 € |
|
Marktanalyse - Games Software Retailing in ANZUS: Market Guide to 2016 |
||
| 9 / 2012 | 251,35 € | |
|
Marktanalyse - Games Software Retailing in G8 Countries: Market Guide to 2016 |
||
| 9 / 2012 | 251,35 € | |
|
Marktanalyse - Games Software Retailing in Middle East: Market Guide to 2016 |
||
| 9 / 2012 | 1.233,57 € | |
|
Marktanalyse - Global Music, Video and Entertainment Software Retailing: Market Guide to 2016 |
||
Toys and Games in ChinaVon: Euromonitor
|
9 / 2012 | 825,00 € |
|
Due to rapid economic development and the one-child policy, Chinese parents today have more money to spend on their children than ever before. This helped to ensure that growth in total toys and games current value sales in 2011 was not only up on 2010, but also stronger than the CAGR for the entire review period. Growth in total current value sales was also bolstered by strong demand for video games, which tend to command higher prices... |
||
Video Games in ChinaVon: Euromonitor
|
9 / 2012 | 675,00 € |
|
Under legislation known as the Notice on the Special Governance of Electronic Business, the Ministry of Culture has imposed tough restrictions on the sale of video games in China since the year 2000. These restrictions effectively ban the sale of most types of video game consoles and related accessories, including world famous brands like Nintendo’s Wii, Sony’s PS3 and Microsoft’s Xbox 360. Some manufacturers have adapted to these... |
||
Video Games in ChinaVon: Euromonitor
|
9 / 2012 | 675,00 € |
|
Under legislation known as the Notice on the Special Governance of Electronic Business, the Ministry of Culture has imposed tough restrictions on the sale of video games in China since the year 2000. These restrictions effectively ban the sale of most types of video game consoles and related accessories, including world famous brands like Nintendo’s Wii, Sony’s PS3 and Microsoft’s Xbox 360. Some manufacturers have adapted to these... |
||
Video Games in PolandVon: Euromonitor
|
9 / 2012 | 675,00 € |
|
Teenagers and young adults are the main players of video games in Poland. Brand owners are focused primarily on developing games for adults as they are the most likely buyers. It is estimated that people aged 25+ account for half of the gamers population. Adults treat games as an alternative way to spend time to television. Adults are the most favourable gamers as they buy not only games but also various add-ons while playing. While the... |
||
| 8 / 2012 | 328,69 € | |
|
Marktanalyse - Games Software Retailing in Asia-Pacific: Market Guide to 2016 |
||
Games Software Retailing in BRIC: Market Guide to 2016Von: Canadean
|
8 / 2012 | 193,35 € |
|
Marktanalyse - Games Software Retailing in BRIC: Market Guide to 2016 |
||
| 8 / 2012 | 251,35 € | |
|
Marktanalyse - Games Software Retailing in Eastern Europe: Market Guide to 2016 |
||
| 8 / 2012 | 251,35 € | |
|
Marktanalyse - Games Software Retailing in Emerging Asia: Market Guide to 2016 |
||
| 8 / 2012 | 251,35 € | |
|
Marktanalyse - Games Software Retailing in Emerging Europe: Market Guide to 2016 |
||
| 8 / 2012 | 328,69 € | |
|
Marktanalyse - Games Software Retailing in Emerging Markets: Market Guide to 2016 |
||
| 8 / 2012 | 251,35 € | |
|
Marktanalyse - Games Software Retailing in Latin America: Market Guide to 2016 |
||
| 8 / 2012 | 193,35 € | |
|
Marktanalyse - Games Software Retailing in North America: Market Guide to 2016 |
||
Games Software: Global Industry GuideVon: MarketLine
|
8 / 2012 | 1.156,23 € |
|
Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. |
||
| 8 / 2012 | 328,69 € | |
|
Marktanalyse - Music, Video, Book, Stationery, and Entertainment Software Specialists in Emerging Markets: Market Guide to 2016 |
||
Toys and Games in CanadaVon: Euromonitor
|
8 / 2012 | 825,00 € |
|
With the economy continuing to show signs of a recovery from the recent recession there are signs that consumers’ confidence, although still somewhat shaky, has improved. As a result of this trend, retail sales of toys and game experienced an increase in value over the previous year. The video game sales grew relatively well during the year, due also to the growing popularity of downloadable content and the release of a number of bloc... |
||
Video Games in CanadaVon: Euromonitor
|
8 / 2012 | 675,00 € |
|
Video games hardware has continued to evolve. By utilising motion sensor technology that allows users to control their in-game experience through physically moving the controller, the Wii console changed the way people play video games. With the release of the Microsoft Kinect and PlayStation Move in late-2010, the age of motion sensor gaming is upon us. The Kinect console add-on proved to be extremely successful through 2011, bolsterin... |
||
Video Games in JapanVon: Euromonitor
|
8 / 2012 | 675,00 € |
|
Despite the negative economic growth, video games continued to experience slow growth in 2011, reaching ¥780 billion. The growth was driven by the launch of two new handheld video game consoles: PlayStation Vita and Nintendo 3DS, respectively launched in December 2012 and March 2012. The East Japan Earthquake had minimal negative impacts on the category as it forced some consumers to become more indoor-oriented and encouraged some t... |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Asia-Pacific: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Brazil: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in BRIC: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in China: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Eastern Europe: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Emerging Asia: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Emerging Europe: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Emerging Markets: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Europe: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in G20 Countries: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in G8 Countries: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in India: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Latin America: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Middle East: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in North America: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Russia: Market Snapshot to 2016 |
||
| 7 / 2012 | 58,00 € | |
|
Marktanalyse - Global Games Software Retailing : Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Argentina: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Austria: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Belgium: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Bulgaria: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Chile: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Colombia: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Czech Republic: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Denmark: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Finland: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Greece: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Hong Kong: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Hungary: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Indonesia: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Ireland: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Italy: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Japan: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Malaysia: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Mexico: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Netherlands: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in New Zealand: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Norway: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Peru: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Philippines: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Poland: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Portugal: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Romania: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Saudi Arabia: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Singapore: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Slovakia: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in South Africa: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in South Korea: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Spain: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Sweden: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Thailand: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Turkey: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Ukraine: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in United Arab Emirates: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in United Kingdom: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in United States: Market Snapshot to 2016 |
||
| 6 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Venezuela: Market Snapshot to 2016 |
||
| 6 / 2012 | 309,36 € | |
|
Introduction |
||
| 6 / 2012 | 386,70 € | |
|
Marktanalyse - Music, Video and Entertainment Software Retailing in Chile: Databook to 2016 |
||
| 6 / 2012 | 386,70 € | |
|
Marktanalyse - Music, Video and Entertainment Software Retailing in Hong Kong: Databook to 2016 |
||
| 6 / 2012 | 386,70 € | |
|
Marktanalyse - Music, Video and Entertainment Software Retailing in Japan: Databook to 2016 |
||
| 6 / 2012 | 386,70 € | |
|
Marktanalyse - Music, Video and Entertainment Software Retailing in South Korea: Databook to 2016 |
||
| 6 / 2012 | 386,70 € | |
|
Marktanalyse - Music, Video and Entertainment Software Retailing in Venezuela: Databook to 2016 |
||
Traditional Toys and Games in MexicoVon: Euromonitor
|
6 / 2012 | 675,00 € |
|
As electronic devices such as smartphones and tablets continue to steal share away from traditional toys and games through app games, manufacturers have changed their product development strategies to make traditional toys and games more competitive, with innovation playing a crucial role in the success of the category. One important tactic in 2011 was the development of toys which can be used to play along with such mobile games, as we... |
||
Asia-Pacific Online Gaming Report 2012Von: yStats.com GmbH & Co. KG
|
5 / 2012 | 1.715,00 € |
|
Marktanalyse - 'Asia-Pacific Online Gaming Report 2012'Online-Gaming-Markt in der Asien-Pazifik-Region wächst Der neue 'Asia-Pacific Online Gaming Report 2012' des Hamburger sekundären Marktforschungsunternehmens yStats.com bereitet aktuelle Informationen zum Online-Gaming-M... |
||
Europe Online Gaming Report 2012Von: yStats.com GmbH & Co. KG
|
5 / 2012 | 3.430,00 € |
|
Marktanalyse - 'Europe Online Gaming Report 2012'Europäischer Online-Gaming-Markt zeigt positive Entwicklung In seinem neuen 'Europe Online Gaming Report 2012' stellt das Hamburger sekundäre Marktforschungsunternehmen yStats.com ausführlich den europäischen Online-... |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Australia: Market Snapshot to 2016 |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Canada: Market Snapshot to 2016 |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Egypt: Market Snapshot to 2016 |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in France: Market Snapshot to 2016 |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Germany: Market Snapshot to 2016 |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Games Software Retailing in Israel: Market Snapshot to 2016 |
||
Global Online Gaming Report 2012Von: yStats.com GmbH & Co. KG
|
5 / 2012 | 2.415,00 € |
|
Marktanalyse - 'Global Online Gaming Report 2012'Weltweiter Online-Gaming-Markt im Aufwind Mit seinem aktuellen 'Global Online Gaming Report 2012' beleuchtet das Hamburger sekundäre Marktforschungsunternehmen yStats.com ausführlich den weltweiten Online-Gaming-Markt, ohne de... |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Music, Video, Book, Stationery, and Entertainment Software Specialists in Australia: Market Snapshot to 2016 |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Music, Video, Book, Stationery, and Entertainment Software Specialists in Egypt: Market Snapshot to 2016 |
||
| 5 / 2012 | 58,00 € | |
|
Marktanalyse - Music, Video, Book, Stationery, and Entertainment Software Specialists in Israel: Market Snapshot to 2016 |
||
Games Software in Asia-PacificVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in BelgiumVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in CanadaVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in ChinaVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in Eastern EuropeVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in EuropeVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in FranceVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in GermanyVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in ItalyVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in JapanVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in North AmericaVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in South AmericaVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in SpainVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in the NetherlandsVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in the United KingdomVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in the United StatesVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Software in Western EuropeVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Global Games SoftwareVon: MarketLine
|
3 / 2012 | 228,15 € |
|
Introduction |
||
Games Consoles in Asia-PacificVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Consoles in EuropeVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Consoles in FranceVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Consoles in GermanyVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Consoles in JapanVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Consoles in the United KingdomVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Consoles in the United StatesVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in Asia-PacificVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in BelgiumVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in CanadaVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in ChinaVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in Eastern EuropeVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in EuropeVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in FranceVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in GermanyVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in ItalyVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in JapanVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in North AmericaVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in South AmericaVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in SpainVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in the NetherlandsVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in the United KingdomVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in the United StatesVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Games Software in Western EuropeVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Global Games ConsolesVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Global Games SoftwareVon: MarketLine
|
2 / 2012 | 193,35 € |
|
Introduction |
||
Video Games in MexicoVon: Euromonitor
|
12 / 2011 | 675,00 € |
|
Mexico is the most significant country for video games sales in Latin America. The country also experienced continuous strong annual sales growth during the review period at above 10% and, before 2009, even above 20%. Dynamic growth was thanks a combination of several facts, including effective negotiations between producers and retailers expanding product availability. Sales also benefited from the use of promotions and the offer of fi... |
||
Bandai Namco Group in Toys and GamesVon: Euromonitor
|
11 / 2011 | 400,00 € |
|
Bandai Namco is a well established and leading player in the toys and games market. It is particularly strong in Japan where it ranks second overall in traditional games, and fourth in video games. However, as the Japanese population ages the company faces challenges in driving sales. On the other hand, it also has opportunities following the acquisition of D3 Publisher and the successful release of a new Power Rangers Samurai series ac... |
||
Microsoft Corp in Toys and Games (World)Von: Euromonitor
|
11 / 2011 | 400,00 € |
|
Microsoft ranked third globally in terms of video games sales in 2010. Static video game console hardware and their accessories made up 80% of Microsoft’s video games revenues in 2010, in retail value terms. The company is increasing its presence in video games software by releasing more games for Xbox 360 and Windows, as well as expanding the variety of digital services offered through Xbox Live. |
||
Nintendo Co Ltd in Toys and Games (World)Von: Euromonitor
|
11 / 2011 | 400,00 € |
|
Nintendo has a long and enviable history in video games. It has led the way in gaming consoles and has a rich heritage with the Super Mario and Zelda franchises. The company, however, lost its way in 2010/2011 with lacklustre 3DS sales and a sparse software offer for those crucial early adopters of the system. The company is focusing in 2011 on bolstering its software offering for the 3DS following a price cut. It also demonstrated a pr... |
||
Sony Corp in Toys and Games (World)Von: Euromonitor
|
11 / 2011 | 400,00 € |
|
Sony Corp faced a PR disaster in 2011 as it was forced to admit that its PlayStation Network had suffered a cyber attack leaving the data of millions of its users exposed to potential theft and fraud. The company has worked hard to restore its reputation at a time when competition between the big three players in video games — Sony, Microsoft and Nintendo — is heating up. Most recently, Sony has focused on the motion sensing... |
||
Video Games in RomaniaVon: Euromonitor
|
11 / 2011 | 675,00 € |
|
Recession has shifted an already price-driven market towards cheaper products. Thus 2010 saw promotional prices for video consoles and price reductions for video games in general. Another effect of the global financial crisis was the re-orientation of consumers towards PC gaming and older games titles. |
||
Global Online GamblingVon: MarketLine
|
10 / 2011 | 483,37 € |
|
Introduction |
||
Video Games in GermanyVon: Euromonitor
|
10 / 2011 | 675,00 € |
|
Sales grew by 11% in 2010 thanks to children continuing to switch from traditional toys to video games at early ages. With no new versions of consoles being released in 2010, hardware accessories and a number of popular video games software titles in such genres as simulation, racing, sports and fighting played a pivotal role in supporting growth in 2010. |
||
Video Games in HungaryVon: Euromonitor
|
10 / 2011 | 675,00 € |
|
Due to the declining spending power of consumers and their changing purchasing habits value sales of video games, especially video games hardware, declined in 2010, particularly as the newest games and hardware are expensive. As there were no significant software product launches in 2010, demand for video games did not increase. |
||
Video Games in IndiaVon: Euromonitor
|
10 / 2011 | 675,00 € |
|
The Indian video games category in 2010 was driven by the urban middle class/upper-middle class population, who adopted both static and handheld games. Rising income levels, increased availability of international brands such as Sony PlayStation 3, Nintendo Wii and Microsoft Xbox 360 as well as growth in retail chains were primary factors driving the demand for video games in India. |
||
Video Games in PortugalVon: Euromonitor
|
10 / 2011 | 675,00 € |
|
Corporate investments undertaken by the largest companies operating in the video games hardware category - Sony Computer Entertainment, Nintendo and Microsoft - very much characterised 2010. After the success achieved and still being achieved by Nintendo’s Wii in the Portuguese market, its main competitors outlined core strategic policies to follow this current trend and created their own similar products. This innovative climate, alo... |
||
Video Games in South AfricaVon: Euromonitor
|
10 / 2011 | 675,00 € |
|
Although video games recorded strong growth in both 2009 and 2010, recording positive growth in recession, the rates were still markedly down on the double-digit figures seen in previous years. This suggests a lasting effect of the recession, which is well known to have pushed consumers away from the higher-end purchases that video games consoles. Consumers prefer to wait a while to see if their disposable income returns to previous lev... |
||
Global Games Software to 2015: Market SnapshotVon: ICD Research
|
9 / 2011 | 58,00 € |
|
Synopsis |
||
Toys and Games: How Demographics and Income Shape DemandVon: Euromonitor
|
9 / 2011 | 1.500,00 € |
|
Although the world’s child population has been declining, this will be a short-lived phenomenon. The trend towards smaller families in many markets ties in with other cultural and income shifts that actually stand the global toys and games market in good stead. As two key determinants of demand this briefing analyses demographic and income trends to understand their impact on toys and games sales in the future. |
||
Video Games in ArgentinaVon: Euromonitor
|
9 / 2011 | 675,00 € |
|
Sony PlayStation 3 sales took off in 2010 after a slow 2009. In 2010, Sony managed to increase sales to 46,000 units, an increase from 4,000 in 2008 and 5,000 in 2009. This increased overall category sales significantly due to the product’s high unit price, but more importantly it created an audience for games for static video game consoles with the segment suddenly having the largest participation in video games software. This is lea... |
||
Video Games in ChileVon: Euromonitor
|
9 / 2011 | 675,00 € |
|
Rapid retail value growth of 49% in 2010 was mainly due to the improving Chilean economy. 2010 was a year of recovery following the decline in GDP in 2009, when video game retail value sales stagnated. The decrease in prices due to the appreciation of the Chilean peso and the recovery of GDP growth rates to pre-crisis levels fuelled demand amongst consumers. |
||
Video Games in AustraliaVon: Euromonitor
|
8 / 2011 | 675,00 € |
|
During 2010, unemployment in Australia fell to 5.1% from its peak of 5.7% in 2009. The economy grew by 3.3% in the same year. Despite the growth in the economy and low unemployment levels, video games shrank during 2010. The category was influenced by a shift to online games, digital downloads and games to mobile as well as lower unit prices. |
||
Video Games in BrazilVon: Euromonitor
|
8 / 2011 | 675,00 € |
|
With growing disposable income among socioeconomic strata C and D, wider consumer credit and payment facilities offered by retailers, a growing number of consumers have access to products that were previously regarded unobtainable. Low-income groups have been moving to more sophisticated products, which include video games such as PlayStation, Wii and Xbox. |
||
Video Games in BrazilVon: Euromonitor
|
8 / 2011 | 675,00 € |
|
With growing disposable income among socioeconomic strata C and D, wider consumer credit and payment facilities offered by retailers, a growing number of consumers have access to products that were previously regarded unobtainable. Low-income groups have been moving to more sophisticated products, which include video games such as PlayStation, Wii and Xbox. |
||
Video Games in CanadaVon: Euromonitor
|
8 / 2011 | 675,00 € |
|
Retail sales of video games in Canada experienced a slowdown in 2009 and in 2010. Although the economic environment played a role in tighter budgets and lower spending, other factors also affected demand in retail, such as growing preference for online games and increased rate of games downloaded from the internet. Subsequently, in 2010 retail sales of video games suffered decline in Canada. The key trends observed in consumer preferenc... |
||
Video Games in MalaysiaVon: Euromonitor
|
8 / 2011 | 675,00 € |
|
Video games current retail value growth in 2010 was higher than that recorded in 2009 due to rising consumer expenditure as a result of the country’s strong recovery from the recession. |
||
Video Games in RussiaVon: Euromonitor
|
8 / 2011 | 675,00 € |
|
Video games performed very well in Russia in 2010, showing strong growth after the declining sales seen during the crisis. The Russian economy saw recovery signs in 2010, with GDP growing at 4%. Consumer confidence is growing together with consumers continuing to buy video games with increased frequency. |
||
Video Games in SpainVon: Euromonitor
|
8 / 2011 | 675,00 € |
|
The rise of video games for mobile phones was one of the most notable trends in 2010 in Spain, since it had a significant impact on the market for video games, mostly on hand-held hardware and software, which experienced a significant decrease in sales as a consequence of the success of video games for mobile phones. Increasingly, Spaniards, especially younger ones, are turning their next-generation smartphones in hand-held consoles, a ... |
||
Video Games in ChinaVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The Chinese government has not made any official announcements regarding the importing and selling of game consoles, as well as game software, since 2000. It believes products of this kind may pose potential harm to the young and imports are prohibited. As a result, the major channel for sales is the black market, through the smuggling of products from Hong Kong, Japan and the US. The game consoles sold in the small retailing stores are... |
||
Video Games in FranceVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
Video games sales dropped significantly in 2010 mainly due to the decrease of hardware sales. This decline was due to the absence of new consoles releases and important price cuts on static consoles. |
||
Video Games in GreeceVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The Greek financial crisis had a major impact on video games sales in 2010. The most expensive video games area (static and hand-held video games consoles) recorded a decline in current retail value sales in 2010, with price sensitive consumers shifting to cheaper products. |
||
Video Games in Hong Kong, ChinaVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
Video games are increasingly seen as a way to spend time with family and socialise with other people. Therefore, the demographic profile of video gamers is changing, for example, more young children and females are playing games, resulting in strong growth in the number of casual gamers. |
||
Video Games in ItalyVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
In 2010, the video games industry continued to be impacted by the economic downturn and the consequent reduction in consumption. However, the category saw growth, of 3% in current value terms, following a 5% decline in the previous year. Video game players are expecting the launch of new consoles within the next few years, and there were no major new console introductions in 2010, which also hampered growth. The launch of new video game... |
||
Video Games in JapanVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
Against the backdrop of economic downturn, the video games environment is characterised by threats and opportunities. Value growth of static video games proved bipolar, with static video games losing the competition (declining sales) and portable video games seeing meteoric growth courtesy of more sophisticated portable consoles. |
||
Video Games in SingaporeVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The release of the Kinect and Sony PlayStation Move made 2010 a watershed year for video games, as it heralded the end of Nintendo’s four year-long monopoly on motion-sensing technology in video games. Both Kinect and Sony PlayStation Move were sold out within days of their release in Singapore, highlighting the strong potential that their respective platforms continue to hold, and the pent-up demand for users of these video game cons... |
||
Video Games in South KoreaVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
Explosive sales of Nintendo DS were curbed in 2010 as the subsequent Nintendo DSi failed to differentiate from its predecessor, and with the launch of the Nintendo 3DS expected in 2011. Growth of the video games category was initiated by the launch of the Nintendo DS in 2007 and fuelled by the Nintendo Wii in 2008. The Nintendo DS was sensational to the point that even pre-school children wanted such a unit instead of a traditional toy,... |
||
Video Games in SwedenVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The launch of Sony PlayStation Move in March 2010 and Microsoft’s Kinect in November 2010 both drew a lot of media coverage. Demand for both products outstripped supply in Sweden and they were rapidly sold out. Both products contributed to show strong growth in video games hardware accessories in 2010. At the end of the review period, Kinect had performed better than Sony PlayStation Move, possibly because it was launched just in time... |
||
Video Games in TaiwanVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
In 2010, the video games sector experienced positive growth thanks to economic recovery as well as the new product launches of static game hardware products. Leading static game hardware brands, including Sony PlayStation and Microsoft XBOX, launched new devices such as Sony PlayStation Move, PlayStation Eye, and Kinect. These new devices provided new enjoyment in playing video games and resulted in market growth. |
||
Video Games in the NetherlandsVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The video games sector continued to show shocking results in 2010. After a disastrous year in 2009, the performance in 2010 still was very poor with a double-digit decline in value sales due to the ongoing shaky nature of the economy. Given the economic uncertainty, many consumers were hesitant in purchasing expensive gifts and many decided to reduce their spending. As video games are seen as non-essential items, the sector was hit hard... |
||
Video Games in the United KingdomVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
Video games has suffered two double-digit declines in two years following very rapid growth over the last decade. In 2010 the video games category size returned to its lowest level since 2006. This has in part been motivated by the recession, which inevitably affected disposable income levels and consequently demand for higher-priced items such as consoles and some software. Combined with this, 2010 was a quiet year with regard to video... |
||
Video Games in the United KingdomVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
Video games has suffered two double-digit declines in two years following very rapid growth over the last decade. In 2010 the video games category size returned to its lowest level since 2006. This has in part been motivated by the recession, which inevitably affected disposable income levels and consequently demand for higher-priced items such as consoles and some software. Combined with this, 2010 was a quiet year with regard to video... |
||
Video Games in the USAVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
Rather than purchasing new video games consoles many Americans were content to wait for the next generation of consoles, as the current ones have been on the market since 2005/2006. The 2010 launches of accessories Sony Move and, to a greater degree, Microsoft Kinect, provided some bright spots in an otherwise lacklustre hardware market. Sales of hardware accessories grew by 14% to reach US$2.7 billion in 2010. Both of these hardware ac... |
||
Video Games in TurkeyVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The sales growth in 2010 was faster than in 2009 since the review period was a recovery year after the global economic crisis. Despite the crisis, the videogames industry did not seem to register worrying losses in 2009 and experienced faster growth in the review period due to a young population in Turkey and the increasing popularity of home entertainment tools. |
||
Video Games in TurkeyVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The sales growth in 2010 was faster than in 2009 since the review period was a recovery year after the global economic crisis. Despite the crisis, the videogames industry did not seem to register worrying losses in 2009 and experienced faster growth in the review period due to a young population in Turkey and the increasing popularity of home entertainment tools. |
||
Video Games in TurkeyVon: Euromonitor
|
7 / 2011 | 675,00 € |
|
The sales growth in 2010 was faster than in 2009 since the review period was a recovery year after the global economic crisis. Despite the crisis, the videogames industry did not seem to register worrying losses in 2009 and experienced faster growth in the review period due to a young population in Turkey and the increasing popularity of home entertainment tools. |
||
Games Software in Denmark to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Finland to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Greece to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Hong Kong to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Hungary to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Ireland to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Israel to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in New Zealand to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Norway to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Peru to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Singapore to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in Slovakia to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in the Ukraine to 2015: Market SnapshotVon: ICD Research
|
6 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in BRIC to 2015: Market SnapshotVon: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in NAFTA to 2015: Market SnapshotVon: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in the G20 to 2015: Market SnapshotVon: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software in the G8 to 2015: Market SnapshotVon: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Egypt: Market Snapshot to 2015Von: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Malaysia: Market Snapshot to 2015Von: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Philippines: Market Snapshot to 2015Von: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Portugal: Market Snapshot to 2015Von: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Thailand: Market Snapshot to 2015Von: ICD Research
|
4 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Argentina: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Australia: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Austria: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Belgium: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Brazil: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Bulgaria: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Canada: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Chile: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in China: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Colombia: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Czech Republic: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in France: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Germany: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in India: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Indonesia: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Italy: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Japan: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Mexico: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Poland: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Romania: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Russia: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Saudi Arabia: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in South Africa: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in South Korea: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Spain: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Sweden: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in the Netherlands: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in the UK: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in the US: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Turkey: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in UAE: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
Games Software Retailing in Venezuela: Market Snapshot to 2015Von: ICD Research
|
3 / 2011 | 58,00 € |
|
Synopsis |
||
| 12 / 2010 | 1.500,00 € | |
|
This global briefing examines next-generation technological changes in the video games industry and how this will inevitably affect retailers. Current issues include the rise of e-tailers in the video games market and how store-based retailers should deal with this trend. The briefing also looks forward to examine how retailers are likely to be affected by potentially cataclysmic events from the emergence of the mobile phone gaming mark... |
||
Games Consoles: Global Industry GuideVon: Datamonitor
|
10 / 2010 | 1.924,21 € |
|
Datamonitor's Games Consoles: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. |
||
Nintendo Co Ltd in Global Toys and Games - WorldVon: Euromonitor
|
6 / 2010 | 295,00 € |
|
Nintendo enjoyed healthy sales growth within video games software in 2009 thanks to its growing loyal consumer base who are keen on new generation hardware and handheld consoles. The company also taps into other potential market segments in order to broaden its user base. To replicate the success of Brain Age (Brain Training and Big Train Academy), Nintendo continues to develop new game titles to cater for the gamers’ demands. Hoping ... |
||
Games Consoles in Asia-PacificVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Games Consoles in Asia-Pacific industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Consoles in EuropeVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Games Consoles in Europe industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Consoles in FranceVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Games Consoles in France industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Consoles in GermanyVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Games Consoles in Germany industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Consoles in JapanVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Games Consoles in Japan industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Consoles in the United KingdomVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Games Consoles in the United Kingdom industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Consoles in the United StatesVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Games Consoles in the United States industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Global Games ConsolesVon: Datamonitor
|
2 / 2010 | 193,35 € |
|
Datamonitor's Global Games Consoles industry profile is an essential resource for top-level data and analysis covering the Games Consoles industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Toys and Games in BelgiumVon: Euromonitor
|
2 / 2010 | 675,00 € |
|
Euromonitor International's Toys and Games in Belgium report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pric... |
||
Toys and Games in JapanVon: Euromonitor
|
2 / 2010 | 675,00 € |
|
Euromonitor International's Toys and Games in Japan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
||
Toys and Games in PortugalVon: Euromonitor
|
2 / 2010 | 675,00 € |
|
Euromonitor International's Toys and Games in Portugal report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pri... |
||
Toys and Games in South KoreaVon: Euromonitor
|
2 / 2010 | 675,00 € |
|
Euromonitor International's Toys and Games in South Korea report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or ... |
||
Toys and Games in SpainVon: Euromonitor
|
2 / 2010 | 675,00 € |
|
Euromonitor International's Toys and Games in Spain report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
||
Games Software Retail Market in ArgentinaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in BrazilVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in CanadaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in ChileVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in ColombiaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in EgyptVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in MalaysiaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in Saudi ArabiaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in the USVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in United Arab EmiratesVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games in ArgentinaVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Argentina report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pr... |
||
Toys and Games in ChileVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Chile report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
||
Toys and Games in HungaryVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Hungary report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pric... |
||
Toys and Games in IndiaVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in India report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
||
Toys and Games in IndiaVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in India report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
||
Toys and Games in ItalyVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Italy report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
||
Toys and Games in MalaysiaVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Malaysia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pri... |
||
Toys and Games in RomaniaVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Romania report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pric... |
||
Toys and Games in TaiwanVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
||
Toys and Games in the United KingdomVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in the United Kingdom report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribut... |
||
Toys and Games in the USVon: Euromonitor
|
12 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in the United States report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distributi... |
||
Toys and Games Retail Market in ArgentinaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in BrazilVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in CanadaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in ChileVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in ColombiaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in EgyptVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in MalaysiaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in Saudi ArabiaVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in the USVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in United Arab EmiratesVon: Datamonitor
|
12 / 2009 | 382,83 € |
|
Introduction |
||
Games Software in Asia-PacificVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Asia-Pacific industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in BelgiumVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Belgium industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in CanadaVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Canada industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in ChinaVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in China industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in Eastern EuropeVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Eastern Europe industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in EuropeVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Europe industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in FranceVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in France industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in GermanyVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Germany industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in ItalyVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Italy industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in JapanVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Japan industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in North AmericaVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in North America industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in South AmericaVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in South America industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in SpainVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Spain industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in the NetherlandsVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in the Netherlands industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in the United KingdomVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in the United Kingdom industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in the United StatesVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in the United States industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software in Western EuropeVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Games Software in Western Europe industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Games Software: Global Industry GuideVon: Datamonitor
|
11 / 2009 | 1.156,23 € |
|
Datamonitor's Games Software: Global Industry Guide is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. |
||
Global Games SoftwareVon: Datamonitor
|
11 / 2009 | 193,35 € |
|
Datamonitor's Global Games Software industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Toys & Games: Global Industry GuideVon: Datamonitor
|
11 / 2009 | 1.156,23 € |
|
Datamonitor's Toys & Games: Global Industry Guide is an essential resource for top-level data and analysis covering the Toys & Games industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. |
||
Toys and Games in BrazilVon: Euromonitor
|
11 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Brazil report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
||
Toys and Games in ChinaVon: Euromonitor
|
11 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in China report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
||
Toys and Games in FranceVon: Euromonitor
|
11 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in France report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
||
Toys and Games in GermanyVon: Euromonitor
|
11 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Germany report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pric... |
||
Toys and Games in GreeceVon: Euromonitor
|
11 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Greece report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
||
Toys and Games in MexicoVon: Euromonitor
|
11 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Mexico report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
||
Toys and Games in SwedenVon: Euromonitor
|
11 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in Sweden report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
||
Games Software Retail Market in AustriaVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in AustriaVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in BelgiumVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in BelgiumVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in DenmarkVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in DenmarkVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in GreeceVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in GreeceVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in HungaryVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in HungaryVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in IrelandVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in IrelandVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in SwedenVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in SwedenVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in TurkeyVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in TurkeyVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in AustriaVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in BelgiumVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in DenmarkVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in GreeceVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in HungaryVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in IrelandVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in SwedenVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Toys and Games Retail Market in TurkeyVon: Datamonitor
|
10 / 2009 | 382,83 € |
|
Introduction |
||
Online-Gaming-Markt in Deutschland 2009Von: yStats.com GmbH & Co. KG
|
9 / 2009 | 750,00 € |
|
In Deutschlands Wohnstuben glühen die Konsolen. Gekämpft wird um Titel, Sekunden oder das beste Golf-Handicap. Es geht um Rollenspiele, Rechenaufgaben, Abenteuer und Anti-Terror-Einsätze. Die Kommandostände heißen Xbox, Playstation oder Wii, die Konsolen der großen Hersteller Microsoft, Sony und Nintendo. |
||
| 8 / 2009 | 2.223,51 € | |
|
The global video gaming market has witnessed strong growth over the past five years and looks set to remain strong over the next five years too. This report studies the global video gaming market, covering console gaming, online gaming, mobile gaming, PC gaming and in-game advertising. It covers the key developed and emerging markets, in terms of penetration of internet, broadband and mobile technologies and the uptake of different vide... |
||
Games Software Retail Market in RussiaVon: Datamonitor
|
7 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in SpainVon: Datamonitor
|
7 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in SwitzerlandVon: Datamonitor
|
7 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in UkraineVon: Datamonitor
|
7 / 2009 | 382,83 € |
|
Introduction |
||
Casinos & Gaming in Asia-PacificVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Asia-Pacific industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in BelgiumVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Belgium industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in CanadaVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Canada industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in ChinaVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in China industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in Eastern EuropeVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Eastern Europe industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in EuropeVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Europe industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in FranceVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in France industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in GermanyVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Germany industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in ItalyVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Italy industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in JapanVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Japan industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in North AmericaVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in North America industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in South AmericaVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in South America industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in SpainVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Spain industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in the NetherlandsVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in the Netherlands industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in the United KingdomVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in the United Kingdom industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in the United StatesVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in the United States industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming in Western EuropeVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Casinos & Gaming in Western Europe industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Casinos & Gaming: Global Industry GuideVon: Datamonitor
|
6 / 2009 | 1.156,23 € |
|
Datamonitor's Casinos & Gaming: Global Industry Guide is an essential resource for top-level data and analysis covering the Casinos & Gaming industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. |
||
Games Software Retail Market in FinlandVon: Datamonitor
|
6 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in GermanyVon: Datamonitor
|
6 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in ItalyVon: Datamonitor
|
6 / 2009 | 382,83 € |
|
Introduction |
||
Games Software Retail Market in the NetherlandsVon: Datamonitor
|
6 / 2009 | 382,83 € |
|
Introduction |
||
Global Casinos & GamingVon: Datamonitor
|
6 / 2009 | 193,35 € |
|
Datamonitor's Global Casinos & Gaming industry profile is an essential resource for top-level data and analysis covering the casinos & gaming industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
||
Toys & Games: Global Industry GuideVon: Datamonitor
|
4 / 2009 | 1.156,23 € |
|
Datamonitor's Toys & Games: Global Industry Guide is an essential resource for top-level data and analysis covering the Toys & Games industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. |
||
Toys and Games - WorldVon: Euromonitor
|
4 / 2009 | 675,00 € |
|
Euromonitor International's Toys and Games in World report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
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Toys and Games in HungaryVon: Euromonitor
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3 / 2009 | 675,00 € |
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Euromonitor International's Toys and Games in Hungary report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pric... |
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Games Consoles: Global Industry GuideVon: Datamonitor
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11 / 2008 | 1.156,23 € |
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Datamonitor's Games Consoles: Global Industry Guide is an essential resource for top-level data and analysis covering the games consoles industry. It includes detailed data on market size and segmentation, textual analysis of the key trends and competitive landscape, and profiles of the leading companies. This incisive report provides expert analysis on a global, regional and country basis. |
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Toys and Games in ArgentinaVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Argentina report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pr... |
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Toys and Games in BrazilVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Brazil report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
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Toys and Games in IndiaVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in India report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
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Toys and Games in MalaysiaVon: Euromonitor
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11 / 2008 | 675,00 € |
|
Euromonitor International's Toys and Games in Malaysia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pri... |
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Toys and Games in MexicoVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Mexico report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
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Toys and Games in RomaniaVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Romania report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pric... |
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Toys and Games in RussiaVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Russia report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
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Toys and Games in SingaporeVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pr... |
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Toys and Games in SpainVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Spain report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricin... |
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Toys and Games in TaiwanVon: Euromonitor
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11 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in Taiwan report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or prici... |
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UK Computer Games Retailing 2008Von: Verdict
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11 / 2008 | 1.477,18 € |
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Introduction |
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Global Music & VideoVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Global Music & Video industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in Asia-PacificVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Asia-Pacific industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in BelgiumVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Belgium industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in CanadaVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Canada industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in ChinaVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in China industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in EuropeVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Europe industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in FranceVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in France industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in GermanyVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Germany industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in ItalyVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Italy industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in JapanVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Japan industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in SpainVon: Datamonitor
|
10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in Spain industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in the NetherlandsVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in the Netherlands industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in the United KingdomVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in the United Kingdom industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Music & Video in the United StatesVon: Datamonitor
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10 / 2008 | 193,35 € |
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Datamonitor's Music & Video in the United States industry profile is an essential resource for top-level data and analysis covering the music & video industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information. |
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Toys and Games in The United KingdomVon: Euromonitor
|
10 / 2008 | 675,00 € |
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Euromonitor International's Toys and Games in the United Kingdom report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data (2003-2008), allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribut... |
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Video Game Market - Changing Competitive EquationVon: Koncept Analytics
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7 / 2007 | 734,73 € |
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The video game industry has continued to evolve with each passing cycle because of its unique characteristics of being seasonal as well as cyclical. As a result of these characteristics, companies like Sony Corp, Nintendo and Microsoft launch new consoles every few years that are followed by a slew of new games from the software publishers. |
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