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Marktanalyse - Toys & Games - North America (NAFTA) Industry Guide
MarketLine
2 / 2012
84 Seiten
| Typ: | Marktanalyse |
| Sprache: | Englisch |
| Regionen: | United States, Kanada, Mexiko |
| Verfügbarkeit: | verfügbar |
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Toys & Games - North America (NAFTA) Industry Guide is an essential resource for top-level data and analysis covering the Toys & Games industry in each of the North American Free Trade Agreement (United States, Canada, and Mexico) countries. The report includes easily comparable data on market value, volume, segmentation and market share, plus full five year market forecasts. It examines future problems, innovations and potential growth areas within the market.
Scope of the Report
* Contains an executive summary and data on value, volume and segmentation
* Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies
* Incorporates in-depth five forces competitive environment analysis and scorecards
* Compares data from the US, Canada and Mexico, alongside individual chapters on each country. .
* Includes a five-year forecast of the industry
Highlights
The North American Free Trade Agreement (NAFTA) is a trade agreement between the countries in North America: the US, Canada and Mexico. The toys & games industry within the NAFTA countries had a total market value of $27,327.6 million in 2011. Canada was the fastest growing country, with a CAGR of 5.7% over the 2007—11 period.
Within the toys & games industry, the US is the leading country among the NAFTA bloc, with market revenues of $22,000 million in 2011.
The US is expected to lead the toys & games industry in the NAFTA bloc, with a value of $22,100 million in 2016.
Why you should buy this report
* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research
Market Definition
The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
Scope of the Report
* Contains an executive summary and data on value, volume and segmentation
* Provides textual analysis of the industry's prospects, competitive landscape and profiles of the leading companies
* Incorporates in-depth five forces competitive environment analysis and scorecards
* Compares data from the US, Canada and Mexico, alongside individual chapters on each country. .
* Includes a five-year forecast of the industry
Highlights
The North American Free Trade Agreement (NAFTA) is a trade agreement between the countries in North America: the US, Canada and Mexico. The toys & games industry within the NAFTA countries had a total market value of $27,327.6 million in 2011. Canada was the fastest growing country, with a CAGR of 5.7% over the 2007—11 period.
Within the toys & games industry, the US is the leading country among the NAFTA bloc, with market revenues of $22,000 million in 2011.
The US is expected to lead the toys & games industry in the NAFTA bloc, with a value of $22,100 million in 2016.
Why you should buy this report
* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research
Market Definition
The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
TABLE OF CONTENTS
Introduction 8
What is this report about? 8
Who is the target reader? 8
How to use this report 8
Definitions 8
NAFTA Toys & Games Industry Outlook 9
Toys & Games in Canada 12
Market Overview 12
Market Data 13
Market Segmentation 14
Market outlook 17
Five forces analysis 18
Leading companies 24
Macroeconomic indicators 34
Toys & Games in Mexico 36
Market Overview 36
Market Data 37
Market Segmentation 38
Market outlook 41
Five forces analysis 42
Leading companies 48
Macroeconomic indicators 57
Toys & Games in the United States 59
Market Overview 59
Market Data 60
Market Segmentation 61
Market outlook 64
Five forces analysis 65
Leading companies 71
Macroeconomic indicators 81
Appendix 83
Methodology 83
LIST OF TABLES
Table 1:NAFTA countries toys & games industry, revenue ($m), 2007—16 9
Table 2:NAFTA countries toys & games industry, revenue ($m), 2007—11 10
Table 3:NAFTA countries toys & games industry forecast, revenue ($m), 2011—16 11
Table 4: Canada toys & games market value: $ million, 2007—11 13
Table 5: Canada toys & games market category segmentation: $ million, 2011 14
Table 6: Canada toys & games market geography segmentation: $ million, 2011 15
Table 7: Canada toys & games market distribution: % share, by value, 2011 16
Table 8: Canada toys & games market value forecast: $ million, 2011—16 17
Table 9: MEGA Brands Inc.: key facts 24
Table 10: MEGA Brands Inc.: key financials ($) 25
Table 11: MEGA Brands Inc.: key financial ratios 25
Table 12: Toys 'R' Us, Inc.: key facts 27
Table 13: Toys 'R' Us, Inc.: key financials ($) 28
Table 14: Toys 'R' Us, Inc.: key financial ratios 28
Table 15: Amazon.com, Inc.: key facts 30
Table 16: Amazon.com, Inc.: key financials ($) 31
Table 17: Amazon.com, Inc.: key financial ratios 31
Table 18: Disney Consumer Products, Inc.: key facts 33
Table 19: Canada size of population (million), 2007—11 34
Table 20: Canada gdp (constant 2000 prices, $ billion), 2007—11 34
Table 21: Canada gdp (current prices, $ billion), 2007—11 34
Table 22: Canada inflation, 2007—11 35
Table 23: Canada consumer price index (absolute), 2007—11 35
Table 24: Canada exchange rate, 2007—11 35
Table 25: Mexico toys & games market value: $ million, 2007—11 37
Table 26: Mexico toys & games market category segmentation: $ million, 2011 38
Table 27: Mexico toys & games market geography segmentation: $ million, 2011 39
Table 28: Mexico toys & games market distribution: % share, by value, 2011 40
Table 29: Mexico toys & games market value forecast: $ million, 2011—16 41
Table 30: Hasbro, Inc.: key facts 48
Table 31: Hasbro, Inc.: key financials ($) 49
Table 32: Hasbro, Inc.: key financial ratios 49
Table 33: Mattel, Inc.: key facts 51
Table 34: Mattel, Inc.: key financials ($) 52
Table 35: Mattel, Inc.: key financial ratios 52
Table 36: MEGA Brands Inc.: key facts 54
Table 37: MEGA Brands Inc.: key financials ($) 55
Table 38: MEGA Brands Inc.: key financial ratios 55
Table 39: Mexico size of population (million), 2007—11 57
Table 40: Mexico gdp (constant 2000 prices, $ billion), 2007—11 57
Table 41: Mexico gdp (current prices, $ billion), 2007—11 57
Table 42: Mexico inflation, 2007—11 58
Table 43: Mexico consumer price index (absolute), 2007—11 58
Table 44: Mexico exchange rate, 2007—11 58
Table 45: United States toys & games market value: $ billion, 2007—11 60
Table 46: United States toys & games market category segmentation: $ billion, 2011 61
Table 47: United States toys & games market geography segmentation: $ billion, 2011 62
Table 48: United States toys & games market distribution: % share, by value, 2011 63
Table 49: United States toys & games market value forecast: $ billion, 2011—16 64
Table 50: Toys 'R' Us, Inc.: key facts 71
Table 51: Toys 'R' Us, Inc.: key financials ($) 72
Table 52: Toys 'R' Us, Inc.: key financial ratios 72
Table 53: Amazon.com, Inc.: key facts 74
Table 54: Amazon.com, Inc.: key financials ($) 75
Table 55: Amazon.com, Inc.: key financial ratios 75
Table 56: Build-A-Bear Workshop, Inc.: key facts 77
Table 57: Build-A-Bear Workshop, Inc.: key financials ($) 78
Table 58: Build-A-Bear Workshop, Inc.: key financial ratios 78
Table 59: Disney Consumer Products, Inc.: key facts 80
Table 60: United States size of population (million), 2007—11 81
Table 61: United States gdp (constant 2000 prices, $ billion), 2007—11 81
Table 62: United States gdp (current prices, $ billion), 2007—11 81
Table 63: United States inflation, 2007—11 82
Table 64: United States consumer price index (absolute), 2007—11 82
Table 65: United States exchange rate, 2007—11 82
LIST OF FIGURES
Figure 1: NAFTA countries toys & games industry, revenue ($m), 2007—16 9
Figure 2: NAFTA countries toys & games industry, revenue ($m), 2007—11 10
Figure 3: NAFTA countries toys & games industry forecast, revenue ($m), 2011—16 11
Figure 4: Canada toys & games market value: $ million, 2007—11 13
Figure 5: Canada toys & games market category segmentation: % share, by value, 2011 14
Figure 6: Canada toys & games market geography segmentation: % share, by value, 2011 15
Figure 7: Canada toys & games market distribution: % share, by value, 2011 16
Figure 8: Canada toys & games market value forecast: $ million, 2011—16 17
Figure 9: Forces driving competition in the toys & games market in Canada, 2011 18
Figure 10: Drivers of buyer power in the toys & games market in Canada, 2011 19
Figure 11: Drivers of supplier power in the toys & games market in Canada, 2011 20
Figure 12: Factors influencing the likelihood of new entrants in the toys & games market in Canada, 2011 21
Figure 13: Factors influencing the threat of substitutes in the toys & games market in Canada, 2011 22
Figure 14: Drivers of degree of rivalry in the toys & games market in Canada, 2011 23
Figure 15: MEGA Brands Inc.: revenues & profitability 25
Figure 16: MEGA Brands Inc.: assets & liabilities 26
Figure 17: Toys 'R' Us, Inc.: revenues & profitability 29
Figure 18: Toys 'R' Us, Inc.: assets & liabilities 29
Figure 19: Amazon.com, Inc.: revenues & profitability 32
Figure 20: Amazon.com, Inc.: assets & liabilities 32
Figure 21: Mexico toys & games market value: $ million, 2007—11 37
Figure 22: Mexico toys & games market category segmentation: % share, by value, 2011 38
Figure 23: Mexico toys & games market geography segmentation: % share, by value, 2011 39
Figure 24: Mexico toys & games market distribution: % share, by value, 2011 40
Figure 25: Mexico toys & games market value forecast: $ million, 2011—16 41
Figure 26: Forces driving competition in the toys & games market in Mexico, 2011 42
Figure 27: Drivers of buyer power in the toys & games market in Mexico, 2011 43
Figure 28: Drivers of supplier power in the toys & games market in Mexico, 2011 44
Figure 29: Factors influencing the likelihood of new entrants in the toys & games market in Mexico, 2011 45
Figure 30: Factors influencing the threat of substitutes in the toys & games market in Mexico, 2011 46
Figure 31: Drivers of degree of rivalry in the toys & games market in Mexico, 2011 47
Figure 32: Hasbro, Inc.: revenues & profitability 50
Figure 33: Hasbro, Inc.: assets & liabilities 50
Figure 34: Mattel, Inc.: revenues & profitability 52
Figure 35: Mattel, Inc.: assets & liabilities 53
Figure 36: MEGA Brands Inc.: revenues & profitability 55
Figure 37: MEGA Brands Inc.: assets & liabilities 56
Figure 38: United States toys & games market value: $ billion, 2007—11 60
Figure 39: United States toys & games market category segmentation: % share, by value, 2011 61
Figure 40: United States toys & games market geography segmentation: % share, by value, 2011 62
Figure 41: United States toys & games market distribution: % share, by value, 2011 63
Figure 42: United States toys & games market value forecast: $ billion, 2011—16 64
Figure 43: Forces driving competition in the toys & games market in the United States, 2011 65
Figure 44: Drivers of buyer power in the toys & games market in the United States, 2011 66
Figure 45: Drivers of supplier power in the toys & games market in the United States, 2011 67
Figure 46: Factors influencing the likelihood of new entrants in the toys & games market in the United States, 2011 68
Figure 47: Factors influencing the threat of substitutes in the toys & games market in the United States, 2011 69
Figure 48: Drivers of degree of rivalry in the toys & games market in the United States, 2011 70
Figure 49: Toys 'R' Us, Inc.: revenues & profitability 73
Figure 50: Toys 'R' Us, Inc.: assets & liabilities 73
Figure 51: Amazon.com, Inc.: revenues & profitability 76
Figure 52: Amazon.com, Inc.: assets & liabilities 76
Figure 53: Build-A-Bear Workshop, Inc.: revenues & profitability 78
Figure 54: Build-A-Bear Workshop, Inc.: assets & liabilities 79
Introduction 8
What is this report about? 8
Who is the target reader? 8
How to use this report 8
Definitions 8
NAFTA Toys & Games Industry Outlook 9
Toys & Games in Canada 12
Market Overview 12
Market Data 13
Market Segmentation 14
Market outlook 17
Five forces analysis 18
Leading companies 24
Macroeconomic indicators 34
Toys & Games in Mexico 36
Market Overview 36
Market Data 37
Market Segmentation 38
Market outlook 41
Five forces analysis 42
Leading companies 48
Macroeconomic indicators 57
Toys & Games in the United States 59
Market Overview 59
Market Data 60
Market Segmentation 61
Market outlook 64
Five forces analysis 65
Leading companies 71
Macroeconomic indicators 81
Appendix 83
Methodology 83
LIST OF TABLES
Table 1:NAFTA countries toys & games industry, revenue ($m), 2007—16 9
Table 2:NAFTA countries toys & games industry, revenue ($m), 2007—11 10
Table 3:NAFTA countries toys & games industry forecast, revenue ($m), 2011—16 11
Table 4: Canada toys & games market value: $ million, 2007—11 13
Table 5: Canada toys & games market category segmentation: $ million, 2011 14
Table 6: Canada toys & games market geography segmentation: $ million, 2011 15
Table 7: Canada toys & games market distribution: % share, by value, 2011 16
Table 8: Canada toys & games market value forecast: $ million, 2011—16 17
Table 9: MEGA Brands Inc.: key facts 24
Table 10: MEGA Brands Inc.: key financials ($) 25
Table 11: MEGA Brands Inc.: key financial ratios 25
Table 12: Toys 'R' Us, Inc.: key facts 27
Table 13: Toys 'R' Us, Inc.: key financials ($) 28
Table 14: Toys 'R' Us, Inc.: key financial ratios 28
Table 15: Amazon.com, Inc.: key facts 30
Table 16: Amazon.com, Inc.: key financials ($) 31
Table 17: Amazon.com, Inc.: key financial ratios 31
Table 18: Disney Consumer Products, Inc.: key facts 33
Table 19: Canada size of population (million), 2007—11 34
Table 20: Canada gdp (constant 2000 prices, $ billion), 2007—11 34
Table 21: Canada gdp (current prices, $ billion), 2007—11 34
Table 22: Canada inflation, 2007—11 35
Table 23: Canada consumer price index (absolute), 2007—11 35
Table 24: Canada exchange rate, 2007—11 35
Table 25: Mexico toys & games market value: $ million, 2007—11 37
Table 26: Mexico toys & games market category segmentation: $ million, 2011 38
Table 27: Mexico toys & games market geography segmentation: $ million, 2011 39
Table 28: Mexico toys & games market distribution: % share, by value, 2011 40
Table 29: Mexico toys & games market value forecast: $ million, 2011—16 41
Table 30: Hasbro, Inc.: key facts 48
Table 31: Hasbro, Inc.: key financials ($) 49
Table 32: Hasbro, Inc.: key financial ratios 49
Table 33: Mattel, Inc.: key facts 51
Table 34: Mattel, Inc.: key financials ($) 52
Table 35: Mattel, Inc.: key financial ratios 52
Table 36: MEGA Brands Inc.: key facts 54
Table 37: MEGA Brands Inc.: key financials ($) 55
Table 38: MEGA Brands Inc.: key financial ratios 55
Table 39: Mexico size of population (million), 2007—11 57
Table 40: Mexico gdp (constant 2000 prices, $ billion), 2007—11 57
Table 41: Mexico gdp (current prices, $ billion), 2007—11 57
Table 42: Mexico inflation, 2007—11 58
Table 43: Mexico consumer price index (absolute), 2007—11 58
Table 44: Mexico exchange rate, 2007—11 58
Table 45: United States toys & games market value: $ billion, 2007—11 60
Table 46: United States toys & games market category segmentation: $ billion, 2011 61
Table 47: United States toys & games market geography segmentation: $ billion, 2011 62
Table 48: United States toys & games market distribution: % share, by value, 2011 63
Table 49: United States toys & games market value forecast: $ billion, 2011—16 64
Table 50: Toys 'R' Us, Inc.: key facts 71
Table 51: Toys 'R' Us, Inc.: key financials ($) 72
Table 52: Toys 'R' Us, Inc.: key financial ratios 72
Table 53: Amazon.com, Inc.: key facts 74
Table 54: Amazon.com, Inc.: key financials ($) 75
Table 55: Amazon.com, Inc.: key financial ratios 75
Table 56: Build-A-Bear Workshop, Inc.: key facts 77
Table 57: Build-A-Bear Workshop, Inc.: key financials ($) 78
Table 58: Build-A-Bear Workshop, Inc.: key financial ratios 78
Table 59: Disney Consumer Products, Inc.: key facts 80
Table 60: United States size of population (million), 2007—11 81
Table 61: United States gdp (constant 2000 prices, $ billion), 2007—11 81
Table 62: United States gdp (current prices, $ billion), 2007—11 81
Table 63: United States inflation, 2007—11 82
Table 64: United States consumer price index (absolute), 2007—11 82
Table 65: United States exchange rate, 2007—11 82
LIST OF FIGURES
Figure 1: NAFTA countries toys & games industry, revenue ($m), 2007—16 9
Figure 2: NAFTA countries toys & games industry, revenue ($m), 2007—11 10
Figure 3: NAFTA countries toys & games industry forecast, revenue ($m), 2011—16 11
Figure 4: Canada toys & games market value: $ million, 2007—11 13
Figure 5: Canada toys & games market category segmentation: % share, by value, 2011 14
Figure 6: Canada toys & games market geography segmentation: % share, by value, 2011 15
Figure 7: Canada toys & games market distribution: % share, by value, 2011 16
Figure 8: Canada toys & games market value forecast: $ million, 2011—16 17
Figure 9: Forces driving competition in the toys & games market in Canada, 2011 18
Figure 10: Drivers of buyer power in the toys & games market in Canada, 2011 19
Figure 11: Drivers of supplier power in the toys & games market in Canada, 2011 20
Figure 12: Factors influencing the likelihood of new entrants in the toys & games market in Canada, 2011 21
Figure 13: Factors influencing the threat of substitutes in the toys & games market in Canada, 2011 22
Figure 14: Drivers of degree of rivalry in the toys & games market in Canada, 2011 23
Figure 15: MEGA Brands Inc.: revenues & profitability 25
Figure 16: MEGA Brands Inc.: assets & liabilities 26
Figure 17: Toys 'R' Us, Inc.: revenues & profitability 29
Figure 18: Toys 'R' Us, Inc.: assets & liabilities 29
Figure 19: Amazon.com, Inc.: revenues & profitability 32
Figure 20: Amazon.com, Inc.: assets & liabilities 32
Figure 21: Mexico toys & games market value: $ million, 2007—11 37
Figure 22: Mexico toys & games market category segmentation: % share, by value, 2011 38
Figure 23: Mexico toys & games market geography segmentation: % share, by value, 2011 39
Figure 24: Mexico toys & games market distribution: % share, by value, 2011 40
Figure 25: Mexico toys & games market value forecast: $ million, 2011—16 41
Figure 26: Forces driving competition in the toys & games market in Mexico, 2011 42
Figure 27: Drivers of buyer power in the toys & games market in Mexico, 2011 43
Figure 28: Drivers of supplier power in the toys & games market in Mexico, 2011 44
Figure 29: Factors influencing the likelihood of new entrants in the toys & games market in Mexico, 2011 45
Figure 30: Factors influencing the threat of substitutes in the toys & games market in Mexico, 2011 46
Figure 31: Drivers of degree of rivalry in the toys & games market in Mexico, 2011 47
Figure 32: Hasbro, Inc.: revenues & profitability 50
Figure 33: Hasbro, Inc.: assets & liabilities 50
Figure 34: Mattel, Inc.: revenues & profitability 52
Figure 35: Mattel, Inc.: assets & liabilities 53
Figure 36: MEGA Brands Inc.: revenues & profitability 55
Figure 37: MEGA Brands Inc.: assets & liabilities 56
Figure 38: United States toys & games market value: $ billion, 2007—11 60
Figure 39: United States toys & games market category segmentation: % share, by value, 2011 61
Figure 40: United States toys & games market geography segmentation: % share, by value, 2011 62
Figure 41: United States toys & games market distribution: % share, by value, 2011 63
Figure 42: United States toys & games market value forecast: $ billion, 2011—16 64
Figure 43: Forces driving competition in the toys & games market in the United States, 2011 65
Figure 44: Drivers of buyer power in the toys & games market in the United States, 2011 66
Figure 45: Drivers of supplier power in the toys & games market in the United States, 2011 67
Figure 46: Factors influencing the likelihood of new entrants in the toys & games market in the United States, 2011 68
Figure 47: Factors influencing the threat of substitutes in the toys & games market in the United States, 2011 69
Figure 48: Drivers of degree of rivalry in the toys & games market in the United States, 2011 70
Figure 49: Toys 'R' Us, Inc.: revenues & profitability 73
Figure 50: Toys 'R' Us, Inc.: assets & liabilities 73
Figure 51: Amazon.com, Inc.: revenues & profitability 76
Figure 52: Amazon.com, Inc.: assets & liabilities 76
Figure 53: Build-A-Bear Workshop, Inc.: revenues & profitability 78
Figure 54: Build-A-Bear Workshop, Inc.: assets & liabilities 79
- Corporate Strategies in Emerging Toy Markets
- Global Licensing Trends in Traditional Toys and Games
- Toys and Games in the United Arab Emirates
- Traditional Toys and Games in the United Arab Emirates
- Traditional Toys and Games in the United Arab Emirates
- Toys and Games in South Africa
- Traditional Toys and Games in South Africa
- Toys and Games in the Philippines
- Toys and Games in Turkey
- Toys and Games in Turkey
- Traditional Toys and Games in the Philippines
- Traditional Toys and Games in Turkey
- Takara Tomy Co Ltd in Toys and Games (World)
- Toys and Games in Italy
- Toys and Games in Singapore
- Toys and Games in South Korea
- Toys and Games in Spain
- Toys and Games in Switzerland
- Traditional Toys and Games in Italy
- Traditional Toys and Games in Singapore
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