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Marktanalyse - Toys & Games in Australia
MarketLine
2 / 2012
29 Seiten
| Typ: | Marktanalyse |
| Sprache: | Englisch |
| Regionen: | Australien |
| Verfügbarkeit: | verfügbar |
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Introduction
Toys & Games in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Australia toys & games market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
*The Australian toys & games market is expected to generate total revenues of $1,885.6 million in 2011, representing a compound annual growth rate (CAGR) of 4.5% between 2007 and 2011.
*Sales generated through specialist stores are expected to be the most lucrative for the Australian toys & games market in 2011, with total revenues of $783.8 million, equivalent to 41.6% of the market's overall value.
*The performance of the market is forecast to accelerate, with an anticipated CAGR of 5.7% for the five-year period 2011 - 2016, which is expected to drive the market to a value of $2,489.8 million by the end of 2016.
Features
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys & games market in Australia
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Australia
Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Australia toys & games market with five year forecasts
Macroeconomic indicators provide insight into general trends within the Australia economy
Key Questions Answered
What was the size of the Australia toys & games market by value in 2011?
What will be the size of the Australia toys & games market in 2016?
What factors are affecting the strength of competition in the Australia toys & games market?
How has the market performed over the last five years?
What are the main segments that make up Australia's toys & games market?
Toys & Games in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Australia toys & games market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
*The Australian toys & games market is expected to generate total revenues of $1,885.6 million in 2011, representing a compound annual growth rate (CAGR) of 4.5% between 2007 and 2011.
*Sales generated through specialist stores are expected to be the most lucrative for the Australian toys & games market in 2011, with total revenues of $783.8 million, equivalent to 41.6% of the market's overall value.
*The performance of the market is forecast to accelerate, with an anticipated CAGR of 5.7% for the five-year period 2011 - 2016, which is expected to drive the market to a value of $2,489.8 million by the end of 2016.
Features
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys & games market in Australia
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the toys & games market in Australia
Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Australia toys & games market with five year forecasts
Macroeconomic indicators provide insight into general trends within the Australia economy
Key Questions Answered
What was the size of the Australia toys & games market by value in 2011?
What will be the size of the Australia toys & games market in 2016?
What factors are affecting the strength of competition in the Australia toys & games market?
How has the market performed over the last five years?
What are the main segments that make up Australia's toys & games market?
TABLE OF CONTENTS
EXECUTIVE SUMMARY 2
MARKET OVERVIEW 6
Market definition 6
Market analysis 6
MARKET DATA 7
Market value 7
MARKET SEGMENTATION 8
Category segmentation 8
Geography segmentation 9
Market distribution 10
MARKET OUTLOOK 11
Market value forecast 11
FIVE FORCES ANALYSIS 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
LEADING COMPANIES 18
Mothercare plc 18
Toys 'R' Us, Inc. 21
Funtastic Limited 24
MACROECONOMIC INDICATORS 25
Country Data 25
APPENDIX 27
Methodology 27
Industry associations 28
Related Datamonitor research 28
LIST OF TABLES
Table 1: Australia toys & games market value: $ million, 2007—11(e) 7
Table 2: Australia toys & games market category segmentation : $million, by value, 2011(e) 8
Table 3: Australia toys & games market geography segmentation : $million, by value, 2011(e) 9
Table 4: Australia toys & games market distribution: % share, by value, 2011(e) 10
Table 5: Australia toys & games market value forecast: $ million, 2011—16 11
Table 6: Mothercare plc: key facts 18
Table 7: Mothercare plc: key financials ($) 19
Table 8: Mothercare plc: key financials (£) 19
Table 9: Mothercare plc: key financial ratios 19
Table 10: Toys 'R' Us, Inc.: key facts 21
Table 11: Toys 'R' Us, Inc.: key financials ($) 22
Table 12: Toys 'R' Us, Inc.: key financial ratios 22
Table 13: Funtastic Limited: key facts 24
Table 14: Australia size of population (million), 2007—11 25
Table 15: Australia gdp (constant 2000 prices, $ billion), 2007—11 25
Table 16: Australia gdp (current prices, $ billion), 2007—11 25
Table 17: Australia inflation, 2007—11 26
Table 18: Australia consumer price index (absolute), 2007—11 26
Table 19: Australia exchange rate, 2007—11 26
LIST OF FIGURES
Figure 1: Australia toys & games market value: $ million, 2007—11(e) 7
Figure 2: Australia toys & games market category segmentation : % share, by value, 2011(e) 8
Figure 3: Australia toys & games market geography segmentation : % share, by value, 2011(e) 9
Figure 4: Australia toys & games market distribution: % share, by value, 2011(e) 10
Figure 5: Australia toys & games market value forecast: $ million, 2011—16 11
Figure 6: Forces driving competition in the toys & games market in Australia, 2011 12
Figure 7: Drivers of buyer power in the toys & games market in Australia, 2011 13
Figure 8: Drivers of supplier power in the toys & games market in Australia, 2011 14
Figure 9: Factors influencing the likelihood of new entrants in the toys & games market in Australia, 2011 15
Figure 10: Factors influencing the threat of substitutes in the toys & games market in Australia, 2011 16
Figure 11: Drivers of degree of rivalry in the toys & games market in Australia, 2011 17
Figure 12: Mothercare plc: revenues & profitability 20
Figure 13: Mothercare plc: assets & liabilities 20
Figure 14: Toys 'R' Us, Inc.: revenues & profitability 22
Figure 15: Toys 'R' Us, Inc.: assets & liabilities 23
EXECUTIVE SUMMARY 2
MARKET OVERVIEW 6
Market definition 6
Market analysis 6
MARKET DATA 7
Market value 7
MARKET SEGMENTATION 8
Category segmentation 8
Geography segmentation 9
Market distribution 10
MARKET OUTLOOK 11
Market value forecast 11
FIVE FORCES ANALYSIS 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
LEADING COMPANIES 18
Mothercare plc 18
Toys 'R' Us, Inc. 21
Funtastic Limited 24
MACROECONOMIC INDICATORS 25
Country Data 25
APPENDIX 27
Methodology 27
Industry associations 28
Related Datamonitor research 28
LIST OF TABLES
Table 1: Australia toys & games market value: $ million, 2007—11(e) 7
Table 2: Australia toys & games market category segmentation : $million, by value, 2011(e) 8
Table 3: Australia toys & games market geography segmentation : $million, by value, 2011(e) 9
Table 4: Australia toys & games market distribution: % share, by value, 2011(e) 10
Table 5: Australia toys & games market value forecast: $ million, 2011—16 11
Table 6: Mothercare plc: key facts 18
Table 7: Mothercare plc: key financials ($) 19
Table 8: Mothercare plc: key financials (£) 19
Table 9: Mothercare plc: key financial ratios 19
Table 10: Toys 'R' Us, Inc.: key facts 21
Table 11: Toys 'R' Us, Inc.: key financials ($) 22
Table 12: Toys 'R' Us, Inc.: key financial ratios 22
Table 13: Funtastic Limited: key facts 24
Table 14: Australia size of population (million), 2007—11 25
Table 15: Australia gdp (constant 2000 prices, $ billion), 2007—11 25
Table 16: Australia gdp (current prices, $ billion), 2007—11 25
Table 17: Australia inflation, 2007—11 26
Table 18: Australia consumer price index (absolute), 2007—11 26
Table 19: Australia exchange rate, 2007—11 26
LIST OF FIGURES
Figure 1: Australia toys & games market value: $ million, 2007—11(e) 7
Figure 2: Australia toys & games market category segmentation : % share, by value, 2011(e) 8
Figure 3: Australia toys & games market geography segmentation : % share, by value, 2011(e) 9
Figure 4: Australia toys & games market distribution: % share, by value, 2011(e) 10
Figure 5: Australia toys & games market value forecast: $ million, 2011—16 11
Figure 6: Forces driving competition in the toys & games market in Australia, 2011 12
Figure 7: Drivers of buyer power in the toys & games market in Australia, 2011 13
Figure 8: Drivers of supplier power in the toys & games market in Australia, 2011 14
Figure 9: Factors influencing the likelihood of new entrants in the toys & games market in Australia, 2011 15
Figure 10: Factors influencing the threat of substitutes in the toys & games market in Australia, 2011 16
Figure 11: Drivers of degree of rivalry in the toys & games market in Australia, 2011 17
Figure 12: Mothercare plc: revenues & profitability 20
Figure 13: Mothercare plc: assets & liabilities 20
Figure 14: Toys 'R' Us, Inc.: revenues & profitability 22
Figure 15: Toys 'R' Us, Inc.: assets & liabilities 23
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