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Marktanalyse - Global Toys & Games
MarketLine
2 / 2012
30 Seiten
| Typ: | Marktanalyse |
| Sprache: | Englisch |
| Regionen: | Europa, Asien / Pazifik, Mittlerer Osten / Afrika, Nordamerika / USA, Australien, Mittel- / Südamerika |
| Verfügbarkeit: | verfügbar |
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Introduction
Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global toys & games market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
*The global toys & games market is expected to generate total revenues of $78,018.6 million in 2011, representing a compound annual growth rate (CAGR) of 3.3% between 2007 and 2011.
*Sales generated through specialist stores are expected to be the most lucrative for the global toys & games market in 2011, with total revenues of $37,974.2 million, equivalent to 48.7% of the market's overall value.
*The performance of the market is forecast to accelerate, with an anticipated CAGR of 4% for the five-year period 2011 - 2016, which is expected to drive the market to a value of $94,828.3 million by the end of 2016.
Features
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys & games market in the global
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globaltoys & games market
Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Global toys & games market with five year forecasts
Key Questions Answered
What was the size of the Global toys & games market by value in 2011?
What will be the size of the Global toys & games market in 2016?
What factors are affecting the strength of competition in the Global toys & games market?
How has the market performed over the last five years?
What are the main segments that make up the global's toys & games market?
Global Toys & Games industry profile provides top-line qualitative and quantitative summary information including: market size (value 2007-11, and forecast to 2016). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Global toys & games market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Highlights
*The toys and games market consists of the total revenues generated through the sale of activity toys (including art and craft, building sets, learning and exploration and sewing and hobby), dolls (including girls' toys), games and puzzles (including jigsaw puzzles and card games), infant/pre-school (including intellectual growth education toys and other infant toys), plush (including soft toys), ride-ons (including outdoor games and sports like driving cars, bicycles etc.) and other toys (including toys of plastics, toys of rubber, toys of textile, die-cast miniature model toys and toys of metal. This also includes action figures, youth electronics and boy character toys, which includes small racing cars etc.). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2010 annual average exchange rates.
*The global toys & games market is expected to generate total revenues of $78,018.6 million in 2011, representing a compound annual growth rate (CAGR) of 3.3% between 2007 and 2011.
*Sales generated through specialist stores are expected to be the most lucrative for the global toys & games market in 2011, with total revenues of $37,974.2 million, equivalent to 48.7% of the market's overall value.
*The performance of the market is forecast to accelerate, with an anticipated CAGR of 4% for the five-year period 2011 - 2016, which is expected to drive the market to a value of $94,828.3 million by the end of 2016.
Features
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the toys & games market in the global
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globaltoys & games market
Leading company profiles reveal details of key toys & games market players’ global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Global toys & games market with five year forecasts
Key Questions Answered
What was the size of the Global toys & games market by value in 2011?
What will be the size of the Global toys & games market in 2016?
What factors are affecting the strength of competition in the Global toys & games market?
How has the market performed over the last five years?
What are the main segments that make up the global's toys & games market?
TABLE OF CONTENTS
EXECUTIVE SUMMARY 2
MARKET OVERVIEW 6
Market definition 6
Market analysis 6
MARKET DATA 7
Market value 7
MARKET SEGMENTATION 8
Category segmentation 8
Geography segmentation 9
Market distribution 10
MARKET OUTLOOK 11
Market value forecast 11
FIVE FORCES ANALYSIS 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
LEADING COMPANIES 18
Mattel, Inc. 18
Toys 'R' Us, Inc. 21
Amazon.com, Inc. 24
Disney Consumer Products, Inc. 27
APPENDIX 28
Methodology 28
Industry associations 29
Related Datamonitor research 29
LIST OF TABLES
Table 1: Global toys & games market value: $ billion, 2007—11(e) 7
Table 2: Global toys & games market category segmentation : $million, by value, 2011(e) 8
Table 3: Global toys & games market geography segmentation : $million, by value, 2011(e) 9
Table 4: Global toys & games market distribution: % share, by value, 2011(e) 10
Table 5: Global toys & games market value forecast: $ billion, 2011—16 11
Table 6: Mattel, Inc.: key facts 18
Table 7: Mattel, Inc.: key financials ($) 19
Table 8: Mattel, Inc.: key financial ratios 19
Table 9: Toys 'R' Us, Inc.: key facts 21
Table 10: Toys 'R' Us, Inc.: key financials ($) 22
Table 11: Toys 'R' Us, Inc.: key financial ratios 22
Table 12: Amazon.com, Inc.: key facts 24
Table 13: Amazon.com, Inc.: key financials ($) 25
Table 14: Amazon.com, Inc.: key financial ratios 25
Table 15: Disney Consumer Products, Inc.: key facts 27
LIST OF FIGURES
Figure 1: Global toys & games market value: $ billion, 2007—11(e) 7
Figure 2: Global toys & games market category segmentation : % share, by value, 2011(e) 8
Figure 3: Global toys & games market geography segmentation : % share, by value, 2011(e) 9
Figure 4: Global toys & games market distribution: % share, by value, 2011(e) 10
Figure 5: Global toys & games market value forecast: $ billion, 2011—16 11
Figure 6: Forces driving competition in the global toys & games market, 2011 12
Figure 7: Drivers of buyer power in the global toys & games market, 2011 13
Figure 8: Drivers of supplier power in the global toys & games market, 2011 14
Figure 9: Factors influencing the likelihood of new entrants in the global toys & games market, 2011 15
Figure 10: Factors influencing the threat of substitutes in the global toys & games market, 2011 16
Figure 11: Drivers of degree of rivalry in the global toys & games market, 2011 17
Figure 12: Mattel, Inc.: revenues & profitability 20
Figure 13: Mattel, Inc.: assets & liabilities 20
Figure 14: Toys 'R' Us, Inc.: revenues & profitability 22
Figure 15: Toys 'R' Us, Inc.: assets & liabilities 22
Figure 16: Amazon.com, Inc.: revenues & profitability 26
Figure 17: Amazon.com, Inc.: assets & liabilities 26
EXECUTIVE SUMMARY 2
MARKET OVERVIEW 6
Market definition 6
Market analysis 6
MARKET DATA 7
Market value 7
MARKET SEGMENTATION 8
Category segmentation 8
Geography segmentation 9
Market distribution 10
MARKET OUTLOOK 11
Market value forecast 11
FIVE FORCES ANALYSIS 12
Summary 12
Buyer power 13
Supplier power 14
New entrants 15
Threat of substitutes 16
Degree of rivalry 17
LEADING COMPANIES 18
Mattel, Inc. 18
Toys 'R' Us, Inc. 21
Amazon.com, Inc. 24
Disney Consumer Products, Inc. 27
APPENDIX 28
Methodology 28
Industry associations 29
Related Datamonitor research 29
LIST OF TABLES
Table 1: Global toys & games market value: $ billion, 2007—11(e) 7
Table 2: Global toys & games market category segmentation : $million, by value, 2011(e) 8
Table 3: Global toys & games market geography segmentation : $million, by value, 2011(e) 9
Table 4: Global toys & games market distribution: % share, by value, 2011(e) 10
Table 5: Global toys & games market value forecast: $ billion, 2011—16 11
Table 6: Mattel, Inc.: key facts 18
Table 7: Mattel, Inc.: key financials ($) 19
Table 8: Mattel, Inc.: key financial ratios 19
Table 9: Toys 'R' Us, Inc.: key facts 21
Table 10: Toys 'R' Us, Inc.: key financials ($) 22
Table 11: Toys 'R' Us, Inc.: key financial ratios 22
Table 12: Amazon.com, Inc.: key facts 24
Table 13: Amazon.com, Inc.: key financials ($) 25
Table 14: Amazon.com, Inc.: key financial ratios 25
Table 15: Disney Consumer Products, Inc.: key facts 27
LIST OF FIGURES
Figure 1: Global toys & games market value: $ billion, 2007—11(e) 7
Figure 2: Global toys & games market category segmentation : % share, by value, 2011(e) 8
Figure 3: Global toys & games market geography segmentation : % share, by value, 2011(e) 9
Figure 4: Global toys & games market distribution: % share, by value, 2011(e) 10
Figure 5: Global toys & games market value forecast: $ billion, 2011—16 11
Figure 6: Forces driving competition in the global toys & games market, 2011 12
Figure 7: Drivers of buyer power in the global toys & games market, 2011 13
Figure 8: Drivers of supplier power in the global toys & games market, 2011 14
Figure 9: Factors influencing the likelihood of new entrants in the global toys & games market, 2011 15
Figure 10: Factors influencing the threat of substitutes in the global toys & games market, 2011 16
Figure 11: Drivers of degree of rivalry in the global toys & games market, 2011 17
Figure 12: Mattel, Inc.: revenues & profitability 20
Figure 13: Mattel, Inc.: assets & liabilities 20
Figure 14: Toys 'R' Us, Inc.: revenues & profitability 22
Figure 15: Toys 'R' Us, Inc.: assets & liabilities 22
Figure 16: Amazon.com, Inc.: revenues & profitability 26
Figure 17: Amazon.com, Inc.: assets & liabilities 26
- Global Licensing Trends in Traditional Toys and Games
- Traditional Toys and Games in the United Arab Emirates
- Toys and Games in South Africa
- Traditional Toys and Games in South Africa
- Toys and Games in the Philippines
- Toys and Games in Turkey
- Toys and Games in Turkey
- Traditional Toys and Games in the Philippines
- Traditional Toys and Games in Turkey
- Takara Tomy Co Ltd in Toys and Games (World)
- Toys and Games in Italy
- Toys and Games in Singapore
- Toys and Games in South Korea
- Toys and Games in Spain
- Toys and Games in Switzerland
- Traditional Toys and Games in Italy
- Traditional Toys and Games in Singapore
- Traditional Toys and Games in South Korea
- Traditional Toys and Games in Spain
- Traditional Toys and Games in Switzerland
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