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Marktanalyse - Video Games in Singapore
Euromonitor
7 / 2011
25 Seiten
| Typ: | Marktanalyse |
| Sprache: | Englisch |
| Regionen: | Singapur |
| Verfügbarkeit: | verfügbar |
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The release of the Kinect and Sony PlayStation Move made 2010 a watershed year for video games, as it heralded the end of Nintendo’s four year-long monopoly on motion-sensing technology in video games. Both Kinect and Sony PlayStation Move were sold out within days of their release in Singapore, highlighting the strong potential that their respective platforms continue to hold, and the pent-up demand for users of these video game consoles for new developments and innovations to enhance and...
Euromonitor International's Video Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2006-2010, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricing issues. Forecasts to 2015 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 30 years experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago and Sydney and a network of over 600 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Euromonitor International's Video Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2006-2010, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricing issues. Forecasts to 2015 illustrate how the market is set to change.
Product coverage: Video Games Hardware, Video Games Software.
Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.
Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.
Euromonitor International has over 30 years experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago and Sydney and a network of over 600 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Video Games in Singapore
Euromonitor International
July 2011
List of Contents and Tables
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2005-2010
Table 2 Sales of Video Games by Category: % Value Growth 2005-2010
Table 3 Video Games Software by Type: % Value Breakdown 2005-2010
Table 4 Video Games Company Shares by Value 2008-2010
Table 5 Video Games Brand Shares by Value 2008-2010
Table 6 Video Games Hardware Company Shares by Value 2008-2010
Table 7 Video Games Hardware Brand Shares by Value 2008-2010
Table 8 Video Games Software Company Shares by Value 2008-2010
Table 9 Video Games Software Brand Shares by Value 2008-2010
Table 10 Sales of Video Games by Distribution Format: % Analysis 2005-2010
Table 11 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
Table 12 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
Table 13 Forecast Sales of Video Games by Category: Value 2010-2015
Table 14 Forecast Sales of Video Games by Category: % Value Growth 2010-2015
Maxsoft Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 1 Maxsoft Pte Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 2 Maxsoft Pte Ltd: Competitive Position 2010
Executive Summary
Strong Economic Recovery for Singapore Drives Sales of Toys and Games
Licensed Toys Pull Young and Adult Consumers Into Toy Stores
Twin Titans Continue To Dominate As They Secure the Most Attractive Licenses
Internet Retailing Starts To Gain Significant Traction
Video Games Expected To Be the Main Growth Driver Over the Forecast Period
Key Trends and Developments
Strong Economic Recovery Sparks A Rise in Consumer Confidence and Spending
Licensed Toys Extending Their Reach and Depth
Adult Consumers Increasingly Purchase Toys for Personal Play
Motion Sensing Technology Revolutionises How Video Games Are Played
Video Game Piracy Slowly Becoming Less of A Problem As Industry Changes
Market Data
Table 15 Sales of Toys and Games by Category: Value 2005-2010
Table 16 Sales of Toys and Games by Category: % Value Growth 2005-2010
Table 17 Toys and Games Company Shares by Value 2008-2010
Table 18 Toys and Games Brand Shares by Value 2008-2010
Table 19 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
Table 20 Forecast Sales of Toys and Games by Category: Value 2010-2015
Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015
Sources
Summary 3 Research Sources
Euromonitor International
July 2011
List of Contents and Tables
Headlines
Trends
Competitive Landscape
Prospects
Category Data
Table 1 Sales of Video Games by Category: Value 2005-2010
Table 2 Sales of Video Games by Category: % Value Growth 2005-2010
Table 3 Video Games Software by Type: % Value Breakdown 2005-2010
Table 4 Video Games Company Shares by Value 2008-2010
Table 5 Video Games Brand Shares by Value 2008-2010
Table 6 Video Games Hardware Company Shares by Value 2008-2010
Table 7 Video Games Hardware Brand Shares by Value 2008-2010
Table 8 Video Games Software Company Shares by Value 2008-2010
Table 9 Video Games Software Brand Shares by Value 2008-2010
Table 10 Sales of Video Games by Distribution Format: % Analysis 2005-2010
Table 11 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010
Table 12 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010
Table 13 Forecast Sales of Video Games by Category: Value 2010-2015
Table 14 Forecast Sales of Video Games by Category: % Value Growth 2010-2015
Maxsoft Pte Ltd in Toys and Games (singapore)
Strategic Direction
Key Facts
Summary 1 Maxsoft Pte Ltd: Key Facts
Company Background
Production
Competitive Positioning
Summary 2 Maxsoft Pte Ltd: Competitive Position 2010
Executive Summary
Strong Economic Recovery for Singapore Drives Sales of Toys and Games
Licensed Toys Pull Young and Adult Consumers Into Toy Stores
Twin Titans Continue To Dominate As They Secure the Most Attractive Licenses
Internet Retailing Starts To Gain Significant Traction
Video Games Expected To Be the Main Growth Driver Over the Forecast Period
Key Trends and Developments
Strong Economic Recovery Sparks A Rise in Consumer Confidence and Spending
Licensed Toys Extending Their Reach and Depth
Adult Consumers Increasingly Purchase Toys for Personal Play
Motion Sensing Technology Revolutionises How Video Games Are Played
Video Game Piracy Slowly Becoming Less of A Problem As Industry Changes
Market Data
Table 15 Sales of Toys and Games by Category: Value 2005-2010
Table 16 Sales of Toys and Games by Category: % Value Growth 2005-2010
Table 17 Toys and Games Company Shares by Value 2008-2010
Table 18 Toys and Games Brand Shares by Value 2008-2010
Table 19 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010
Table 20 Forecast Sales of Toys and Games by Category: Value 2010-2015
Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015
Sources
Summary 3 Research Sources
- Video Games in the United Arab Emirates
- Toys and Games in South Africa
- Video Games in South Africa
- Toys and Games in the Philippines
- Toys and Games in Turkey
- Toys and Games in Turkey
- Video Games in the Philippines
- Video Games in Turkey
- Video Games in Turkey
- Takara Tomy Co Ltd in Toys and Games (World)
- Toys and Games in Italy
- Toys and Games in Singapore
- Toys and Games in South Korea
- Toys and Games in Spain
- Toys and Games in Switzerland
- Video Games in Italy
- Video Games in Singapore
- Video Games in South Korea
- Video Games in Spain
- Video Games in Switzerland
*Alle Preise sind netto ausgewiesen. In Abhängigkeit von Ihrer Rechnungsanschrift ist hierauf noch USt. zu entrichten (Deutschland z.Z. 19%). Unser Angebot richtet sich ausschließlich an Unternehmen, Gewerbetreibende und Freiberufler.
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