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Marktanalyse - Video Games in Singapore

Euromonitor

Euromonitor

7 / 2011
25 Seiten
Typ: Marktanalyse
Sprache: Englisch
Regionen: Singapur
Verfügbarkeit: verfügbar

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675,00 €*
PDF-Datei per E-Mail , versandkostenfrei


The release of the Kinect and Sony PlayStation Move made 2010 a watershed year for video games, as it heralded the end of Nintendo’s four year-long monopoly on motion-sensing technology in video games. Both Kinect and Sony PlayStation Move were sold out within days of their release in Singapore, highlighting the strong potential that their respective platforms continue to hold, and the pent-up demand for users of these video game consoles for new developments and innovations to enhance and...

Euromonitor International's Video Games in Singapore report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data 2006-2010, allowing you to identify the sectors driving growth. It identifies the leading companies, the leading brands and offers strategic analysis of key factors influencing the market — be they new product developments, distribution or pricing issues. Forecasts to 2015 illustrate how the market is set to change.

Product coverage: Video Games Hardware, Video Games Software.

Data coverage: market sizes (historic and forecasts), company shares, brand shares and distribution data.

Why buy this report?
* Get a detailed picture of the Video Games market;
* Pinpoint growth sectors and identify factors driving change;
* Understand the competitive environment, the market’s major players and leading brands;
* Use five-year forecasts to assess how the market is predicted to develop.

Euromonitor International has over 30 years experience of publishing market research reports, business reference books and online information systems. With offices in London, Chicago, Singapore, Shanghai, Vilnius, Dubai, Cape Town, Santiago and Sydney and a network of over 600 analysts worldwide, Euromonitor International has a unique capability to develop reliable information resources to help drive informed strategic planning.
Video Games in Singapore

Euromonitor International

July 2011

List of Contents and Tables

Headlines

Trends

Competitive Landscape

Prospects

Category Data

Table 1 Sales of Video Games by Category: Value 2005-2010

Table 2 Sales of Video Games by Category: % Value Growth 2005-2010

Table 3 Video Games Software by Type: % Value Breakdown 2005-2010

Table 4 Video Games Company Shares by Value 2008-2010

Table 5 Video Games Brand Shares by Value 2008-2010

Table 6 Video Games Hardware Company Shares by Value 2008-2010

Table 7 Video Games Hardware Brand Shares by Value 2008-2010

Table 8 Video Games Software Company Shares by Value 2008-2010

Table 9 Video Games Software Brand Shares by Value 2008-2010

Table 10 Sales of Video Games by Distribution Format: % Analysis 2005-2010

Table 11 Sales of Video Games Hardware by Distribution Format: % Analysis 2005-2010

Table 12 Sales of Video Games Software by Distribution Format: % Analysis 2005-2010

Table 13 Forecast Sales of Video Games by Category: Value 2010-2015

Table 14 Forecast Sales of Video Games by Category: % Value Growth 2010-2015

Maxsoft Pte Ltd in Toys and Games (singapore)

Strategic Direction

Key Facts

Summary 1 Maxsoft Pte Ltd: Key Facts

Company Background

Production

Competitive Positioning

Summary 2 Maxsoft Pte Ltd: Competitive Position 2010

Executive Summary

Strong Economic Recovery for Singapore Drives Sales of Toys and Games

Licensed Toys Pull Young and Adult Consumers Into Toy Stores

Twin Titans Continue To Dominate As They Secure the Most Attractive Licenses

Internet Retailing Starts To Gain Significant Traction

Video Games Expected To Be the Main Growth Driver Over the Forecast Period

Key Trends and Developments

Strong Economic Recovery Sparks A Rise in Consumer Confidence and Spending

Licensed Toys Extending Their Reach and Depth

Adult Consumers Increasingly Purchase Toys for Personal Play

Motion Sensing Technology Revolutionises How Video Games Are Played

Video Game Piracy Slowly Becoming Less of A Problem As Industry Changes

Market Data

Table 15 Sales of Toys and Games by Category: Value 2005-2010

Table 16 Sales of Toys and Games by Category: % Value Growth 2005-2010

Table 17 Toys and Games Company Shares by Value 2008-2010

Table 18 Toys and Games Brand Shares by Value 2008-2010

Table 19 Sales of Toys and Games by Distribution Format: % Analysis 2005-2010

Table 20 Forecast Sales of Toys and Games by Category: Value 2010-2015

Table 21 Forecast Sales of Toys and Games by Category: % Value Growth 2010-2015

Sources

Summary 3 Research Sources

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