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Marktanalyse - Games Software in Western Europe
Datamonitor
11 / 2009
35 Seiten
| Typ: | Marktanalyse |
| Sprache: | Englisch |
| Regionen: | Europa |
| Verfügbarkeit: | verfügbar |
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Datamonitor's Games Software in Western Europe industry profile is an essential resource for top-level data and analysis covering the Games Software industry. It includes detailed data on market size and segmentation, plus textual and graphical analysis of the key trends and competitive landscape, leading companies and demographic information.
Scope
* Contains an executive summary and data on value, volume and/or segmentation
* Provides textual analysis of the industry’s recent performance and future prospects
* Incorporates in-depth five forces competitive environment analysis and scorecards
* Includes a five-year forecast of the industry
* The leading companies are profiled with supporting key financial metrics
* Supported by the key macroeconomic and demographic data affecting the market
Highlights
* Detailed information is included on market size, measured by value and/or volume
* Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape
Why you should buy this report
* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research
Market Definition
The games software market consists of the total revenues generated through the sale of console games and PC and Mac games. Console games includes the software that are used in the game console hardware like Nintendo Gamecube, Playstation, Xbox, Xbox 360. This also includes the software that is used in the wireless or portable handheld devices like Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable (pap) and Game Boy Advance.
This category excludes the revenue generated through the sales of game consoles and handheld devices. The PC and MAc games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2008 annual average exchange rates.
For the purpose of this report Europe is divided into Eastern Europe and Western Europe.
Eastern Europe is deemed to comprise of the Czech Republic, Hungary, Poland, Romania, Russia, and the Ukraine.
Western Europe is deemed to comprise of Belgium, Denmark, France, Germany, Italy, Netherlands, Norway, Spain, Sweden, and the United Kingdom.
The Americas comprises Argentina, Brazil, Canada, Chile, Colombia, Mexico, Venezuela, and the United States.
Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
The global figure comprises the Americas, Asia-Pacific and Europe.
Scope
* Contains an executive summary and data on value, volume and/or segmentation
* Provides textual analysis of the industry’s recent performance and future prospects
* Incorporates in-depth five forces competitive environment analysis and scorecards
* Includes a five-year forecast of the industry
* The leading companies are profiled with supporting key financial metrics
* Supported by the key macroeconomic and demographic data affecting the market
Highlights
* Detailed information is included on market size, measured by value and/or volume
* Five forces scorecards provide an accessible yet in depth view of the market’s competitive landscape
Why you should buy this report
* Spot future trends and developments
* Inform your business decisions
* Add weight to presentations and marketing materials
* Save time carrying out entry-level research
Market Definition
The games software market consists of the total revenues generated through the sale of console games and PC and Mac games. Console games includes the software that are used in the game console hardware like Nintendo Gamecube, Playstation, Xbox, Xbox 360. This also includes the software that is used in the wireless or portable handheld devices like Nintendo DS, mobile and personal digital assistants (pdas), Playstation Portable (pap) and Game Boy Advance.
This category excludes the revenue generated through the sales of game consoles and handheld devices. The PC and MAc games includes PC games and Mac games and excludes online games such as casual games, massively multi player online role play games (mmorg). The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2008 annual average exchange rates.
For the purpose of this report Europe is divided into Eastern Europe and Western Europe.
Eastern Europe is deemed to comprise of the Czech Republic, Hungary, Poland, Romania, Russia, and the Ukraine.
Western Europe is deemed to comprise of Belgium, Denmark, France, Germany, Italy, Netherlands, Norway, Spain, Sweden, and the United Kingdom.
The Americas comprises Argentina, Brazil, Canada, Chile, Colombia, Mexico, Venezuela, and the United States.
Asia-Pacific comprises Australia, China, Japan, India, Singapore, South Korea and Taiwan.
The global figure comprises the Americas, Asia-Pacific and Europe.
TABLE OF CONTENTS
EXECUTIVE SUMMARY 3
CHAPTER 1 Market Overview 7
1.1 Market Definition 7
1.2 Research Highlights 8
1.3 Market Analysis 9
CHAPTER 2 Market Value 10
CHAPTER 3 Market Segmentation I 11
CHAPTER 4 Market Segmentation II 12
CHAPTER 5 Five Forces Analysis 13
5.1 Summary 13
5.2 Buyer Power 15
5.3 Supplier Power 16
5.4 New Entrants 17
Substitutes 18
5.5 Rivalry 19
CHAPTER 6 Leading Companies 20
6.1 Electronic Arts 20
6.2 Activision Blizzard, Inc 25
6.3 UBI Soft Entertainment SA 27
6.4 Konami Corporation 29
CHAPTER 7 Market Forecasts 32
7.1 Market Value Forecast 32
CHAPTER 8 Macroeconomic Indicators 33
CHAPTER 9 Appendix 34
9.1 Methodology 34
9.2 Industry Associations 35
9.3 Related Datamonitor Research 35
LIST OF TABLES
Table 1: Western Europe Games Software Market Value: $ billion, 2004-2008 10
Table 2: Western Europe Games Software Market Segmentation I: % Share, by Value, 2008 11
Table 3: Western Europe Games Software Market Segmentation II: % Share, by Value, 2008 12
Table 4: Key Facts: Electronic Arts 20
Table 5: Key Financials: Electronic Arts 24
Table 6: Key Facts: Activision Blizzard, Inc 25
Table 7: Key Facts: UBI Soft Entertainment SA 27
Table 8: Key Facts: Konami Corporation 29
Table 9: Key Financials: Konami Corporation 31
Table 10: Western Europe Games Software Market Value Forecast: $ billion, 2008- 2013 32
Table 11: Western Europe Exchange Rate, 2004-2008 33
EXECUTIVE SUMMARY 3
CHAPTER 1 Market Overview 7
1.1 Market Definition 7
1.2 Research Highlights 8
1.3 Market Analysis 9
CHAPTER 2 Market Value 10
CHAPTER 3 Market Segmentation I 11
CHAPTER 4 Market Segmentation II 12
CHAPTER 5 Five Forces Analysis 13
5.1 Summary 13
5.2 Buyer Power 15
5.3 Supplier Power 16
5.4 New Entrants 17
Substitutes 18
5.5 Rivalry 19
CHAPTER 6 Leading Companies 20
6.1 Electronic Arts 20
6.2 Activision Blizzard, Inc 25
6.3 UBI Soft Entertainment SA 27
6.4 Konami Corporation 29
CHAPTER 7 Market Forecasts 32
7.1 Market Value Forecast 32
CHAPTER 8 Macroeconomic Indicators 33
CHAPTER 9 Appendix 34
9.1 Methodology 34
9.2 Industry Associations 35
9.3 Related Datamonitor Research 35
LIST OF TABLES
Table 1: Western Europe Games Software Market Value: $ billion, 2004-2008 10
Table 2: Western Europe Games Software Market Segmentation I: % Share, by Value, 2008 11
Table 3: Western Europe Games Software Market Segmentation II: % Share, by Value, 2008 12
Table 4: Key Facts: Electronic Arts 20
Table 5: Key Financials: Electronic Arts 24
Table 6: Key Facts: Activision Blizzard, Inc 25
Table 7: Key Facts: UBI Soft Entertainment SA 27
Table 8: Key Facts: Konami Corporation 29
Table 9: Key Financials: Konami Corporation 31
Table 10: Western Europe Games Software Market Value Forecast: $ billion, 2008- 2013 32
Table 11: Western Europe Exchange Rate, 2004-2008 33
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