Alle Filter zurücksetzen
Kategorien
  • Medien / Entertainment / Freizeit
  • Unterhaltung / Freizeit
  • Online-Spiele
  • Filter zurücksetzen
Regionen/Länder
  • Europa
  • Belgien
  • Bulgarien
  • Dänemark
  • Deutschland
  • Finnland
  • Frankreich
  • Griechenland
  • Irland
  • Italien
  • Niederlande
  • Norwegen
  • Österreich
  • Poland
  • Portugal
  • Rumänien
  • Russian Federation
  • Schweden
  • Schweiz
  • Slowakei
  • Spanien
  • Tschechien
  • Türkei
  • Ukraine
  • Ungarn
  • Vereinigtes Königreich
  • Asien / Pazifik
  • China
  • Hong Kong
  • Indien
  • Indonesien
  • Japan
  • Malaysia
  • Neuseeland
  • Philippinen
  • Singapur
  • Südkorea
  • Taiwan
  • Thailand
  • Mittlerer Osten / Afrika
  • Ägypten
  • Israel
  • Saudi Arabien
  • South Africa
  • Vereinigte Arabische Emirate
  • Nordamerika / USA
  • Kanada
  • United States
  • Australien
  • Mittel- / Südamerika
  • Argentinien
  • Brasilien
  • Chile
  • Costa Rica
  • Kolumbien
  • Mexiko
  • Peru
  • Venezuela
  • Filter zurücksetzen
Herausgeber
  • Canadean
  • Datamonitor
  • Euromonitor
  • Goldmedia GmbH
  • ICD Research
  • MarketLine
  • Technavio
  • Timetric Ltd
  • yStats.com GmbH & Co. KG
  • Filter zurücksetzen
Sprache
  • Deutsch
  • Englisch
  • Filter zurücksetzen
Datum
  • 2013
  • 2012
  • 2011
  • 2010
  • 2009
  • Filter zurücksetzen
laedt

Marktanalyse - Games Software in the G8 to 2015: Market Guide

ICD Research

ICD Research

7 / 2011
48 Seiten
Typ: Marktanalyse
Sprache: Englisch
Regionen: Nordamerika / USA, Deutschland, Japan, Vereinigtes Königreich, Kanada, Frankreich, Italien, Russian Federation
Verfügbarkeit: verfügbar

Bitte wählen Sie ein Lieferformat und klicken Sie unten auf einen Bestellbutton:

249,71 €*
( 325,00 $)
PDF-Datei per E-Mail, Single User License , versandkostenfrei
499,42 €*
( 650,00 $)
PDF-Datei per E-Mail, Site License Price , versandkostenfrei
749,14 €*
( 975,00 $)
PDF-Datei per E-Mail, Enterprise License , versandkostenfrei


Synopsis
ICD Research’s report, 'Games Software in the G8 to 2015: Market Guide' provides in-depth knowledge of the market trends and drivers of the Games Software market in the G8. The report includes quantitative information (historic and forecast market values, segmented at channel level) and qualitative analysis (market landscape, trends and drivers).

The report provides data, analyses and opinion to help companies in the retail value chain better understand the changes in their environment, seize opportunities and formulate crucial business strategies.

Summary
This report is the result of ICD Research’s extensive market research covering Games Software market in the G8. The 'Games Software in the G8 to 2015: Market Guide' report provides a top-level overview and detailed insight into the operating environment of Games Software in the G8. It is an essential tool for companies active across the retail value chain and for new players that are considering entering the market.

Scope
• Overview of the Games Software market in the G8
• Analysis of the Music & Video and Entertainment Software market and its categories, including Games Software with full year 2010 sales value data
• Historic and forecast sales values for Games Software for the period 2006 through 2015
• Analysis of the Music & Video and Entertainment Software market and its categories, including Games Software with forecast 2015 sales value data

Reasons To Buy
• The report provides you with important figures for the Games Software market in the G8 with individual country analysis
• The report will help you to identify trends by analyzing historical industry data
• The report will help you to analyze the market with detailed historic and forecast sales values
• The report will enhance your knowledge of the market with key figures on sales value and segmentation by categories for the historic period
• The report will help you plan future business decisions by providing forecast figures for the market along with the segmentation
Table of Contents

1 INTRODUCTION

1.1 What is this Report About?

1.2 Definitions

2 Games Software in G8 Countries: Overview

3 G8 Countries - Region Analysis

3.1 Games Software Sales Value 2005-10

3.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

3.3 Games Software Sales Value Forecast 2010-15

3.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

4 Canada

4.1 Games Software Sales Value 2005-10

4.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

4.3 Games Software Sales Value Forecast 2010-15

4.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

5 France

5.1 Games Software Sales Value 2005-10

5.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

5.3 Games Software Sales Value Forecast 2010-15

5.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

6 Germany

6.1 Games Software Sales Value 2005-10

6.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

6.3 Games Software Sales Value Forecast 2010-15

6.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

7 Italy

7.1 Games Software Sales Value 2005-10

7.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

7.3 Games Software Sales Value Forecast 2010-15

7.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

8 Japan

8.1 Games Software Sales Value 2005-10

8.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

8.3 Games Software Sales Value Forecast 2010-15

8.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

9 Russia

9.1 Games Software Sales Value 2005-10

9.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

9.3 Games Software Sales Value Forecast 2010-15

9.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

10 United Kingdom

10.1 Games Software Sales Value 2005-10

10.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

10.3 Games Software Sales Value Forecast 2010-15

10.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

11 United States

11.1 Games Software Sales Value 2005-10

11.2 Music & Video and Entertainment Software Category Analysis, Sales 2010

11.3 Games Software Sales Value Forecast 2010-15

11.4 Music & Video and Entertainment Software Category Analysis, Sales Forecast 2015

12 APPENDIX

12.1 Research Methodology

12.1.1 Additional Notes

12.2 Contact Us

12.3 About ICD Research

12.4 Disclaimer



List of Tables

Table 1: ICD Research Retail Channel Definitions

Table 2: ICD Research Retail Category Definitions

Table 3: Games Software in G8 Countries, Sales Value (US$ Billion), 2005-10

Table 4: Music & Video and Entertainment Software in G8 Countries, Category Analysis by Sales(US$ Billion), 2010

Table 5: Games Software in G8 Countries, Sales Value Forecast (US$ Billion), 2010-15

Table 6: Music & Video and Entertainment Software in G8 Countries, Category Analysis by Sales(US$ Billion), 2015

Table 7: Games Software in Canada, Sales Value (US$ Billion), 2005-10

Table 8: Music & Video and Entertainment Software in Canada, Category Analysis by Sales(US$ Billion), 2010

Table 9: Games Software in Canada, Sales Value Forecast (US$ Billion), 2010-15

Table 10: Music & Video and Entertainment Software in Canada, Category Analysis by Sales(US$ Billion), 2015

Table 11: Games Software in France, Sales Value (US$ Billion), 2005-10

Table 12: Music & Video and Entertainment Software in France, Category Analysis by Sales(US$ Billion), 2010

Table 13: Games Software in France, Sales Value Forecast (US$ Billion), 2010-15

Table 14: Music & Video and Entertainment Software in France, Category Analysis by Sales(US$ Billion), 2015

Table 15: Games Software in Germany, Sales Value (US$ Billion), 2005-10

Table 16: Music & Video and Entertainment Software in Germany, Category Analysis by Sales(US$ Billion), 2010

Table 17: Games Software in Germany, Sales Value Forecast (US$ Billion), 2010-15

Table 18: Music & Video and Entertainment Software in Germany, Category Analysis by Sales(US$ Billion), 2015

Table 19: Games Software in Italy, Sales Value (US$ Billion), 2005-10

Table 20: Music & Video and Entertainment Software in Italy, Category Analysis by Sales(US$ Billion), 2010

Table 21: Games Software in Italy, Sales Value Forecast (US$ Billion), 2010-15

Table 22: Music & Video and Entertainment Software in Italy, Category Analysis by Sales(US$ Billion), 2015

Table 23: Games Software in Japan, Sales Value (US$ Billion), 2005-10

Table 24: Music & Video and Entertainment Software in Japan, Category Analysis by Sales(US$ Billion), 2010

Table 25: Games Software in Japan, Sales Value Forecast (US$ Billion), 2010-15

Table 26: Music & Video and Entertainment Software in Japan, Category Analysis by Sales(US$ Billion), 2015

Table 27: Games Software in Russia, Sales Value (US$ Billion), 2005-10

Table 28: Music & Video and Entertainment Software in Russia, Category Analysis by Sales (US$ Billion), 2010

Table 29: Games Software in Russia, Sales Value Forecast (US$ Billion), 2010-15

Table 30: Music & Video and Entertainment Software in Russia, Category Analysis by Sales (US$ Billion), 2015

Table 31: Games Software in United Kingdom, Sales Value (US$ Billion), 2005-10

Table 32: Music & Video and Entertainment Software in United Kingdom, Category Analysis by Sales(US$ Billion), 2010

Table 33: Games Software in United Kingdom, Sales Value Forecast (US$ Billion), 2010-15

Table 34: Music & Video and Entertainment Software in United Kingdom, Category Analysis by Sales(US$ Billion), 2015

Table 35: Games Software in United States, Sales Value (US$ Billion), 2005-10

Table 36: Music & Video and Entertainment Software in United States, Category Analysis by Sales(US$ Billion), 2010

Table 37: Games Software in United States, Sales Value Forecast (US$ Billion), 2010-15

Table 38: Music & Video and Entertainment Software in United States, Category Analysis by Sales(US$ Billion), 2015



List of Figures

Figure 1: Games Software in G8 Countries, Sales Value (US$ Billion), 2005-10

Figure 2: Music & Video and Entertainment Software in G8 Countries, Category Analysis by Share(%), 2010

Figure 3: Games Software in G8 Countries, Sales Value Forecast (US$ Billion), 2010-15

Figure 4: Music & Video and Entertainment Software in G8 Countries, Category Analysis by Share(%), 2015

Figure 5: Games Software in Canada, Sales Value (US$ Billion), 2005-10

Figure 6: Music & Video and Entertainment Software in Canada, Category Analysis by Share(%), 2010

Figure 7: Games Software in Canada, Sales Value Forecast (US$ Billion), 2010-15

Figure 8: Music & Video and Entertainment Software in Canada, Category Analysis by Share(%), 2015

Figure 9: Games Software in France, Sales Value (US$ Billion), 2005-10

Figure 10: Music & Video and Entertainment Software in France, Category Analysis by Share(%), 2010

Figure 11: Games Software in France, Sales Value Forecast (US$ Billion), 2010-15

Figure 12: Music & Video and Entertainment Software in France, Category Analysis by Share(%), 2015

Figure 13: Games Software in Germany, Sales Value (US$ Billion), 2005-10

Figure 14: Music & Video and Entertainment Software in Germany, Category Analysis by Share(%), 2010

Figure 15: Games Software in Germany, Sales Value Forecast (US$ Billion), 2010-15

Figure 16: Music & Video and Entertainment Software in Germany, Category Analysis by Share(%), 2015

Figure 17: Games Software in Italy, Sales Value (US$ Billion), 2005-10

Figure 18: Music & Video and Entertainment Software in Italy, Category Analysis by Share(%), 2010

Figure 19: Games Software in Italy, Sales Value Forecast (US$ Billion), 2010-15

Figure 20: Music & Video and Entertainment Software in Italy, Category Analysis by Share(%), 2015

Figure 21: Games Software in Japan, Sales Value (US$ Billion), 2005-10

Figure 22: Music & Video and Entertainment Software in Japan, Category Analysis by Share(%), 2010

Figure 23: Games Software in Japan, Sales Value Forecast (US$ Billion), 2010-15

Figure 24: Music & Video and Entertainment Software in Japan, Category Analysis by Share(%), 2015

Figure 25: Games Software in Russia, Sales Value (US$ Billion), 2005-10

Figure 26: Music & Video and Entertainment Software in Russia, Category Analysis by Share (%), 2010

Figure 27: Games Software in Russia, Sales Value Forecast (US$ Billion), 2010-15

Figure 28: Music & Video and Entertainment Software in Russia, Category Analysis by Share (%), 2015

Figure 29: Games Software in United Kingdom, Sales Value (US$ Billion), 2005-10

Figure 30: Music & Video and Entertainment Software in United Kingdom, Category Analysis by Share(%), 2010

Figure 31: Games Software in United Kingdom, Sales Value Forecast (US$ Billion), 2010-15

Figure 32: Music & Video and Entertainment Software in United Kingdom, Category Analysis by Share(%), 2015

Figure 33: Games Software in United States, Sales Value (US$ Billion), 2005-10

Figure 34: Music & Video and Entertainment Software in United States, Category Analysis by Share(%), 2010

Figure 35: Games Software in United States, Sales Value Forecast (US$ Billion), 2010-15

Figure 36: Music & Video and Entertainment Software in United States, Category Analysis by Share(%), 2015

*Alle Preise sind netto ausgewiesen. In Abhängigkeit von Ihrer Rechnungsanschrift ist hierauf noch USt. zu entrichten (Deutschland z.Z. 19%). Unser Angebot richtet sich ausschließlich an Unternehmen, Gewerbetreibende und Freiberufler.

Für Sie protokollierte Studien / Marktanalysen:
  zuletzt angesehene Studien: